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	<title>Comments on: Motorstorm Pacific Rift to run at 30fps even in Splitscreen with Bigger Jumps</title>
	<atom:link href="http://buttonmasher.co.nz/blog/2008/08/04/motorstorm-pacific-rift-to-run-at-30fps-even-in-splitscreen-with-bigger-jumps/feed/" rel="self" type="application/rss+xml" />
	<link>http://buttonmasher.co.nz/blog/2008/08/04/motorstorm-pacific-rift-to-run-at-30fps-even-in-splitscreen-with-bigger-jumps/</link>
	<description>Has a witty tagline</description>
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		<title>By: Mindbendo</title>
		<link>http://buttonmasher.co.nz/blog/2008/08/04/motorstorm-pacific-rift-to-run-at-30fps-even-in-splitscreen-with-bigger-jumps/comment-page-1/#comment-367</link>
		<dc:creator>Mindbendo</dc:creator>
		<pubDate>Mon, 04 Aug 2008 06:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmasher.co.nz/2008/08/04/motorstorm-pacific-rift-to-run-at-30fps-even-in-splitscreen-with-bigger-jumps/#comment-367</guid>
		<description>Framerate locked at 30 fps is just fine, asking for 60 is just stupid. Also, 16 tracks is cool, but the &#039;only 8&#039; from part one were never a problem to me: 1 track with multiple routes well tweaked for multiple vehicletypes beats any one-route circuit, so please stop creating extra tracks just for the numbers and make sure we can enjoy quality tracks like Grizzly, Sidewinder Gulch and Dustdevil. And Mesa, with only one jump (jumps, that&#039;s Rockhopper) worth mentioning, the technical one that gives almost no place to land but if succesfull a very nice distance between you and the pack that avoids it. Those jumps and turns we need, like there are in most tracks of part 1: challenging &amp; racedefining, risk vs. reward, so you get the best avoidance (?) manouevre of all, a.ka. the lead.
Great series, the first game I plugged in over a year ago, and I&#039;m still racing every week in my black&amp;white rallycar. Can&#039;t wait to rule that Pacific rift, keep it up Evolution Studios!</description>
		<content:encoded><![CDATA[<p>Framerate locked at 30 fps is just fine, asking for 60 is just stupid. Also, 16 tracks is cool, but the &#8216;only 8&#8242; from part one were never a problem to me: 1 track with multiple routes well tweaked for multiple vehicletypes beats any one-route circuit, so please stop creating extra tracks just for the numbers and make sure we can enjoy quality tracks like Grizzly, Sidewinder Gulch and Dustdevil. And Mesa, with only one jump (jumps, that&#8217;s Rockhopper) worth mentioning, the technical one that gives almost no place to land but if succesfull a very nice distance between you and the pack that avoids it. Those jumps and turns we need, like there are in most tracks of part 1: challenging &amp; racedefining, risk vs. reward, so you get the best avoidance (?) manouevre of all, a.ka. the lead.<br />
Great series, the first game I plugged in over a year ago, and I&#8217;m still racing every week in my black&amp;white rallycar. Can&#8217;t wait to rule that Pacific rift, keep it up Evolution Studios!</p>
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		<title>By: Brianemone</title>
		<link>http://buttonmasher.co.nz/blog/2008/08/04/motorstorm-pacific-rift-to-run-at-30fps-even-in-splitscreen-with-bigger-jumps/comment-page-1/#comment-365</link>
		<dc:creator>Brianemone</dc:creator>
		<pubDate>Mon, 04 Aug 2008 01:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmasher.co.nz/2008/08/04/motorstorm-pacific-rift-to-run-at-30fps-even-in-splitscreen-with-bigger-jumps/#comment-365</guid>
		<description>Obviously 60fps would be better but like you say the fact that they have commited to have it stable when there is so much action happening is really cool.</description>
		<content:encoded><![CDATA[<p>Obviously 60fps would be better but like you say the fact that they have commited to have it stable when there is so much action happening is really cool.</p>
]]></content:encoded>
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		<title>By: -T2Kz</title>
		<link>http://buttonmasher.co.nz/blog/2008/08/04/motorstorm-pacific-rift-to-run-at-30fps-even-in-splitscreen-with-bigger-jumps/comment-page-1/#comment-364</link>
		<dc:creator>-T2Kz</dc:creator>
		<pubDate>Mon, 04 Aug 2008 01:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://buttonmasher.co.nz/2008/08/04/motorstorm-pacific-rift-to-run-at-30fps-even-in-splitscreen-with-bigger-jumps/#comment-364</guid>
		<description>Can you say &quot;For The Win&quot;?

I wish it was 60fps though.. &gt;.&gt;</description>
		<content:encoded><![CDATA[<p>Can you say &#8220;For The Win&#8221;?</p>
<p>I wish it was 60fps though.. &gt;.&gt;</p>
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