A German Tech site has quoted David Reeves from Leipzig as having stated that Mirror’s Edge would be a timed exclusive for the PS3, this came out of the blue for many people looking forward to the game and especially the Xbox 360/PC owners.

The PS3 will be continuously supplied with exclusive games: “We are continuously, month after month publish new titles that bring something unique and different target groups. In a month, it is Gran Turismo, in the next SingStar, as well as Third-Party Title as mirrors Edge by Electronic Arts are part of this strategy. “ According to Reeves Mirrors Edge will initially exclusively for the PS3 this year. PC and Xbox 360 versions would follow much later.

EA however have declined this statement by the SCEE President with the following…..

Mirror’s Edge will be shipping this winter on PS3, XBOX360 and PC. Mirror’s Edge will not be a timed exclusive for PS3.

Pretty clear.  Now back to waiting impatiently for it’s release

 

76 thoughts on “EA “Mirror’s Edge will not be a Timed Exclusive for PS3”

  1. Yet another major LIE from Sony about the Playstation 3.

    Xbox 360 games always end up better, so I will get the Xbox 360 version of Mirror’s Edge.

  2. Yet another major LIE from Sony about the Playstation 3.

    Xbox 360 games always end up better, so I will get the Xbox 360 version of Mirror’s Edge.

  3. PS3 is the lead platform on this game, so PS3 will be the best version, like for all the recent games like GTA4 (no pop in unlike 360). and SC4

  4. PS3 is the lead platform on this game, so PS3 will be the best version, like for all the recent games like GTA4 (no pop in unlike 360). and SC4

  5. Kim Naroz, Sony did not lie. A bunch of people at GC misquoted Reeves, assumed ME was timed exclusive, and ran with it. And you do realize that all media showings of Mirrors Edge have been the PS3 version which has been running with zero problems? It’s the lead platform. And last time I checked, Devil May Cry 4, Burnout Paradise, Madden 09, and Call of Duty 4 run no differently from the 360 counterparts.

    If you took off your blinders and quit being a fanboy, you’d know that Microsoft really aren’t any better when it comes to being truthful.

  6. Kim Naroz, Sony did not lie. A bunch of people at GC misquoted Reeves, assumed ME was timed exclusive, and ran with it. And you do realize that all media showings of Mirrors Edge have been the PS3 version which has been running with zero problems? It’s the lead platform. And last time I checked, Devil May Cry 4, Burnout Paradise, Madden 09, and Call of Duty 4 run no differently from the 360 counterparts.

    If you took off your blinders and quit being a fanboy, you’d know that Microsoft really aren’t any better when it comes to being truthful.

  7. @kim

    Im sorry but the ps3 version is the lead platform, I dont know what your trying to prove..

  8. @kim

    Im sorry but the ps3 version is the lead platform, I dont know what your trying to prove..

  9. PS3 may be the “lead platform,” but Xbox 360 has already done all the “proving” that needs to be done.

    Kim was simply pointing out the fact that virtually every multi-platform game released on the Xbox 360 and Playstation 3 has been better on the Xbox 360…often by a wide margin.

    For example, Orange Box is one of my favorites, and it was Game of the Year on Xbox 360 with ratings of 95%, but the Playstation 3 version wasn’t nearly as good; it had ratings of only 80%.

    Even games like Fight Night Round 3 and Ridge Racer which had the PS3 as the “lead development platform” ended up noticably better on the Xbox 360.

    For example, Ridge Racer has waves of water under the bridges, and they look great. The waves of water move in the Xbox 360 version, but in the Playstation 3 version the waves of water are always “paused” and never move because the PS3 doesn’t have the processing power for that…even though the PS3 was the “lead platform.”

  10. PS3 may be the “lead platform,” but Xbox 360 has already done all the “proving” that needs to be done.

    Kim was simply pointing out the fact that virtually every multi-platform game released on the Xbox 360 and Playstation 3 has been better on the Xbox 360…often by a wide margin.

    For example, Orange Box is one of my favorites, and it was Game of the Year on Xbox 360 with ratings of 95%, but the Playstation 3 version wasn’t nearly as good; it had ratings of only 80%.

    Even games like Fight Night Round 3 and Ridge Racer which had the PS3 as the “lead development platform” ended up noticably better on the Xbox 360.

    For example, Ridge Racer has waves of water under the bridges, and they look great. The waves of water move in the Xbox 360 version, but in the Playstation 3 version the waves of water are always “paused” and never move because the PS3 doesn’t have the processing power for that…even though the PS3 was the “lead platform.”

  11. Soul Caliber 4 is a new game with the Playstation 3 as the Lead Platform.

    BUT

    Xbox 360 version of Soul Caliber 4 is quite a bit better in several ways.

    (1) Xbox 360 version of Soul Caliber 4 has resolution that is 40% higher.

    Xbox 360 Soul Caliber 4 runs at 1365x960p compared to only 1280x720p for the Playstation 3. This is the reason why the Xbox 360 version doesn’t have the jagged lines that the PS3 version does

    (2) Xbox 360 version has RUMBLES in the controller, but the Playstation 3 version of Soul Caliber does NOT have RUMBLE in the controller…not even if you have the Dual Shock 3 controller that was obviously a waste of $60 since games like Soul Caliber 4 don’t support it.

    (3) Xbox 360 version of Soul Caliber 4 has Achievements, but the Playstation 3 version does not support Trophies.

    (4) Xbox 360 version of Soul Caliber 4 has Custom In-Game Background Music, but the PS3 version does not.

    (5) Xbox 360 even has an awesome custom Joystick with Soul Caliber characters so that you can play the game with perfection!

    ……No doubt about it, Soul Caliber 4 is the latest game with the Playstation 3 as the “Lead Platform” where the Xbox 360 version ends up being the superior overall version in every area from Graphics to Gameplay Features to Replay Value.

  12. Soul Caliber 4 is a new game with the Playstation 3 as the Lead Platform.

    BUT

    Xbox 360 version of Soul Caliber 4 is quite a bit better in several ways.

    (1) Xbox 360 version of Soul Caliber 4 has resolution that is 40% higher.

    Xbox 360 Soul Caliber 4 runs at 1365x960p compared to only 1280x720p for the Playstation 3. This is the reason why the Xbox 360 version doesn’t have the jagged lines that the PS3 version does

    (2) Xbox 360 version has RUMBLES in the controller, but the Playstation 3 version of Soul Caliber does NOT have RUMBLE in the controller…not even if you have the Dual Shock 3 controller that was obviously a waste of $60 since games like Soul Caliber 4 don’t support it.

    (3) Xbox 360 version of Soul Caliber 4 has Achievements, but the Playstation 3 version does not support Trophies.

    (4) Xbox 360 version of Soul Caliber 4 has Custom In-Game Background Music, but the PS3 version does not.

    (5) Xbox 360 even has an awesome custom Joystick with Soul Caliber characters so that you can play the game with perfection!

    ……No doubt about it, Soul Caliber 4 is the latest game with the Playstation 3 as the “Lead Platform” where the Xbox 360 version ends up being the superior overall version in every area from Graphics to Gameplay Features to Replay Value.

  13. Wow!

    Seth kicks some butt!!!

    I gotta agree that Soul Caliber 4 is better on the Xbox 360. I have a friend with a 1080p HDTV set, and the Xbox 360 upconverts all of the games to 1080p, and PS3 doesn’t. No doubt about it, the Xbox 360 version of SC4 looks better.

    I only have a 720p HDTV set, and I was told the reason why the Xbox 360 version still looks better than the one on the PS3 that my friend brought over my house is because the Xbox 360 can also “downconvert” the graphics so that higher resolution can be taken advantage of, even if your HDTV set doesn’t go that high.

    So I guess what I’m trying to say is that I agree Soul Caliber 4 is a lot better on Xbox 360. Having the achievements adds a lot of extra fun right there. Not having rumble controls in the PS3 makes it feel empty.

  14. Wow!

    Seth kicks some butt!!!

    I gotta agree that Soul Caliber 4 is better on the Xbox 360. I have a friend with a 1080p HDTV set, and the Xbox 360 upconverts all of the games to 1080p, and PS3 doesn’t. No doubt about it, the Xbox 360 version of SC4 looks better.

    I only have a 720p HDTV set, and I was told the reason why the Xbox 360 version still looks better than the one on the PS3 that my friend brought over my house is because the Xbox 360 can also “downconvert” the graphics so that higher resolution can be taken advantage of, even if your HDTV set doesn’t go that high.

    So I guess what I’m trying to say is that I agree Soul Caliber 4 is a lot better on Xbox 360. Having the achievements adds a lot of extra fun right there. Not having rumble controls in the PS3 makes it feel empty.

  15. Rainbow Six Vegas 2 is also one of the newer games that is quite a bit better on the Xbox 360. Some of the parts of Rainbow Six Vegas 2 literally look like the Xbox 360 version is a high-end PC graphics card, while the Playstation 3 version looks like a low-end PC graphics card.

    Grand Theft Auto 4 is a game that runs at higher resolution on Xbox 360. It runs at 720p on Xbox 360, but only 640p on Playstation 3.

    Reasons like this are why the Xbox 360 wins the graphics comparisons on websites like Eurogamer, Gamespot, and many others.

  16. Rainbow Six Vegas 2 is also one of the newer games that is quite a bit better on the Xbox 360. Some of the parts of Rainbow Six Vegas 2 literally look like the Xbox 360 version is a high-end PC graphics card, while the Playstation 3 version looks like a low-end PC graphics card.

    Grand Theft Auto 4 is a game that runs at higher resolution on Xbox 360. It runs at 720p on Xbox 360, but only 640p on Playstation 3.

    Reasons like this are why the Xbox 360 wins the graphics comparisons on websites like Eurogamer, Gamespot, and many others.

  17. @Jack Brown:
    Fight Night Round 3 “planned” PS3 as the lead platform, in reality the PS3 project was turned into scrap; it was developed solely for X360 and later ported to PS3 by EA Canada (Burnaby I believe, they’re currently making FNR4).

    I don’t remember any PS3/360 multiplatform Ridge Racer. I thought RR7 was PS3 exclusive and RR6 was 360 exclusive. I haven’t played either, are they the same game?

    Anyway, it’s pretty funny how only one German tech site has said ME being timed exclusive and people totally thought David Reeves said that.
    If he actually did, wouldn’t dozens of magazines have published it on their PS3 section?

  18. @Jack Brown:
    Fight Night Round 3 “planned” PS3 as the lead platform, in reality the PS3 project was turned into scrap; it was developed solely for X360 and later ported to PS3 by EA Canada (Burnaby I believe, they’re currently making FNR4).

    I don’t remember any PS3/360 multiplatform Ridge Racer. I thought RR7 was PS3 exclusive and RR6 was 360 exclusive. I haven’t played either, are they the same game?

    Anyway, it’s pretty funny how only one German tech site has said ME being timed exclusive and people totally thought David Reeves said that.
    If he actually did, wouldn’t dozens of magazines have published it on their PS3 section?

  19. Two things:
    1) PS3 does upscale to 1080P if you unselect 720P/1080i from video options, and the results of upscaling are clearly there. Some demos cannot be upscaled this way but I run ALL my PS3 and X360 games upscaled to 1080P.

    2) Native resolution =/= graphical superiority. Halo 3 has native resolution of 640P, COD4 has 600P (both consoles according to google). I don’t think either game falls under “crap graphics.”

    I only have Soul Calibur IV on 360 so I can’t comment on how bad PS3 version looks, but from the screenshots it looked good enough to me?

    P.S. Soul Calibur is spelled the way I spelled it, calibUr not calibEr

  20. Two things:
    1) PS3 does upscale to 1080P if you unselect 720P/1080i from video options, and the results of upscaling are clearly there. Some demos cannot be upscaled this way but I run ALL my PS3 and X360 games upscaled to 1080P.

    2) Native resolution =/= graphical superiority. Halo 3 has native resolution of 640P, COD4 has 600P (both consoles according to google). I don’t think either game falls under “crap graphics.”

    I only have Soul Calibur IV on 360 so I can’t comment on how bad PS3 version looks, but from the screenshots it looked good enough to me?

    P.S. Soul Calibur is spelled the way I spelled it, calibUr not calibEr

  21. I have both system and prefer the slicker in-game XMB, the reliability and the quieter running sound on my PS3. All of the truly big third-party games have been just as fun on my PS3 as they have on my 360, though I do prefer to purchase the PS3 version due to my dislike of the 360s controller and having to pay for basic services like online multiplayer.

    All these games you folks mentioned are nearly years old now. I read this article because I’m interested in Mirror’s Edge, not Ridge Racer, Fight Night, Rainbow Six Vegas or even SC4. I can see my PS3 becoming my primary system of choice with so many stellar titles coming forth that my 360 simply cannot compete with so why would I go and mess my game up by swapping controllers for 200 extra pixels 😉

  22. I have both system and prefer the slicker in-game XMB, the reliability and the quieter running sound on my PS3. All of the truly big third-party games have been just as fun on my PS3 as they have on my 360, though I do prefer to purchase the PS3 version due to my dislike of the 360s controller and having to pay for basic services like online multiplayer.

    All these games you folks mentioned are nearly years old now. I read this article because I’m interested in Mirror’s Edge, not Ridge Racer, Fight Night, Rainbow Six Vegas or even SC4. I can see my PS3 becoming my primary system of choice with so many stellar titles coming forth that my 360 simply cannot compete with so why would I go and mess my game up by swapping controllers for 200 extra pixels 😉

  23. Seth Smith spouting some typical Microsoft misinformation I see there. Outright lying infact.

  24. Seth Smith spouting some typical Microsoft misinformation I see there. Outright lying infact.

  25. Depi:

    Ridge Racer 6 on the Xbox 360 and Ridge Racer 7 on the Playstation 3 are 99.9% the same.

    The only differences are that the Xbox 360 version has better graphics, Achievements, and Rumble.

    Well, lol, now that I think about it that does sound like there are some differences.

    It’s the exact same situation that happened with Full Auto on the Xbox and Full Auto 2 on the Playstation 3…same game, different name.

    The stages/levels/courses/cars that are in Ridge Racer appear on both the Xbox 360 and Playstation 3 versions of the game.

    Technically, Jack Brown is right. Ridge Racer 6 looks great with those waves moving in the Xbox 360 version with all of the light shining on them and the area around them. I played Ridge Racer 6 for a year, and then when Ridge Racer 7 comes out I ended up playing the exact same stage with the exact same car, driving on the exact same courses.

    The only difference was that the Playstation 3 version had graphics that weren’t as good–such as the waves not moving. I read about this before on other websites. Interviews with Namco developers made it clear that even though the PS3 version was released later, the PS3 version was the lead platform, because Namco originally thought the PS3 would launch in fall of 2005, just like the Xbox 360.

    Even with all that extra development time the PS3 version still wasn’t as good as the Xbox 360 version. The Namco developers actually claimed that the PS3 version “wasn’t missing anything” in the area of graphics, because they said their original plan did not call for the waves too move. That sounds like PR nonsense to me though.

    Namco just kept on saying they were impressed with the Xbox 360 power and that’s why they included unplanned extra features with the Xbox 360 version.

    I hope that helps you out though.

  26. Depi:

    Ridge Racer 6 on the Xbox 360 and Ridge Racer 7 on the Playstation 3 are 99.9% the same.

    The only differences are that the Xbox 360 version has better graphics, Achievements, and Rumble.

    Well, lol, now that I think about it that does sound like there are some differences.

    It’s the exact same situation that happened with Full Auto on the Xbox and Full Auto 2 on the Playstation 3…same game, different name.

    The stages/levels/courses/cars that are in Ridge Racer appear on both the Xbox 360 and Playstation 3 versions of the game.

    Technically, Jack Brown is right. Ridge Racer 6 looks great with those waves moving in the Xbox 360 version with all of the light shining on them and the area around them. I played Ridge Racer 6 for a year, and then when Ridge Racer 7 comes out I ended up playing the exact same stage with the exact same car, driving on the exact same courses.

    The only difference was that the Playstation 3 version had graphics that weren’t as good–such as the waves not moving. I read about this before on other websites. Interviews with Namco developers made it clear that even though the PS3 version was released later, the PS3 version was the lead platform, because Namco originally thought the PS3 would launch in fall of 2005, just like the Xbox 360.

    Even with all that extra development time the PS3 version still wasn’t as good as the Xbox 360 version. The Namco developers actually claimed that the PS3 version “wasn’t missing anything” in the area of graphics, because they said their original plan did not call for the waves too move. That sounds like PR nonsense to me though.

    Namco just kept on saying they were impressed with the Xbox 360 power and that’s why they included unplanned extra features with the Xbox 360 version.

    I hope that helps you out though.

  27. Depi:

    One other thing.

    Halo 3 is different than Call of Duty 4 in one fundamental way in terms of resolution.

    Although Halo 3 displays 640p and COD4 displays 600p, Halo 3 uses a dual-frame buffer, which causes the display of far more pixels. This is the reason why Halo 3 has such amazingly smooth lighting with beautiful textures running at 60 frames per second. COD4 also runs at 60 frames per second, but it doesn’t have lighting nearly as smooth as Halo 3 does.

    Metal Gear Solid 4 runs at only 30 frames per second, and although 720p is listed as the resolution, it does not run at the traditional 1280x720p; it only runs at 1024x720p, which is considerably lower in terms of the number of pixels displayed on screen.

    Also, I have noticed that quite a few PS3 games and Xbox 360 games list 1080p on the back of the box, even though the “NATIVE” resolution is actually only 720p on the PS3 and 720p/1080i on the Xbox 360.

    But, the fact is that the Xbox 360 had an actual chip in the hardware dedicated to the upconversion/downconversion of resolution. In Soul Calibur 4 it really does make a difference, because the PS3 has some noticable jagged lines that are easily seen if you have a big TV or sit close to the screen.

    PS3 doesn’t have an actual chip in the hardware dedicated to resolution upconversion. This is the reason why early PS3 games had the problem of incompatibility with CRT and 1080i Plasma HDTV sets. Those games had the PS3 outputing 720p (but not 1080i) resolution, and the HDTV did not have the ability to upconvert the signal to 1080i, and neither did the PS3. So, the HDTV downconverted it to only 480p, which really sucked because it meant you were seeing an HD game on an HDTV, but it wasn’t being seen in HD.

    When you set your PS3 to output 1080p, it just means the image is Magnified, but not truly Upconverted. If you had a CRT or Plasma HDTV set with 1080i resolution, you would see what a major problem the PS3 still has with games that don’t include a Native 1080i or 1080p mode.

    A friend of mine has a PS3 who can only play the small number of games that are Natively 1080p (because it can be downscaled to 1080i), and the games that also include a 1080i compatibility mode.

  28. Depi:

    One other thing.

    Halo 3 is different than Call of Duty 4 in one fundamental way in terms of resolution.

    Although Halo 3 displays 640p and COD4 displays 600p, Halo 3 uses a dual-frame buffer, which causes the display of far more pixels. This is the reason why Halo 3 has such amazingly smooth lighting with beautiful textures running at 60 frames per second. COD4 also runs at 60 frames per second, but it doesn’t have lighting nearly as smooth as Halo 3 does.

    Metal Gear Solid 4 runs at only 30 frames per second, and although 720p is listed as the resolution, it does not run at the traditional 1280x720p; it only runs at 1024x720p, which is considerably lower in terms of the number of pixels displayed on screen.

    Also, I have noticed that quite a few PS3 games and Xbox 360 games list 1080p on the back of the box, even though the “NATIVE” resolution is actually only 720p on the PS3 and 720p/1080i on the Xbox 360.

    But, the fact is that the Xbox 360 had an actual chip in the hardware dedicated to the upconversion/downconversion of resolution. In Soul Calibur 4 it really does make a difference, because the PS3 has some noticable jagged lines that are easily seen if you have a big TV or sit close to the screen.

    PS3 doesn’t have an actual chip in the hardware dedicated to resolution upconversion. This is the reason why early PS3 games had the problem of incompatibility with CRT and 1080i Plasma HDTV sets. Those games had the PS3 outputing 720p (but not 1080i) resolution, and the HDTV did not have the ability to upconvert the signal to 1080i, and neither did the PS3. So, the HDTV downconverted it to only 480p, which really sucked because it meant you were seeing an HD game on an HDTV, but it wasn’t being seen in HD.

    When you set your PS3 to output 1080p, it just means the image is Magnified, but not truly Upconverted. If you had a CRT or Plasma HDTV set with 1080i resolution, you would see what a major problem the PS3 still has with games that don’t include a Native 1080i or 1080p mode.

    A friend of mine has a PS3 who can only play the small number of games that are Natively 1080p (because it can be downscaled to 1080i), and the games that also include a 1080i compatibility mode.

  29. Seriously, it’s funny the way we seem to be caring about this so much. This is only game stuff.

    Let’s just be glad that the Xbox 360 will get the game the same time as PS3 and PC.

    History has proven that the Xbox 360 version will probably be at least as good as the Playstation 3 version, if not better.

    There is no need for people to start ripping on each other, just be glad.

    I remember when Playstation 3 owners use to say that Square Enix was their favorite company, because Final Fantasy 13 was announced as a Playstation 3 exclusive game.

    On the other hand, Xbox 360 owners would say that they liked Square Enix because games like Infinite Undiscovery and Star Ocean 4 would be exclusive to the Xbox 360.

    Then Final Fantasy 13 was announced for the Xbox 360, and suddenly it was obvious that the Xbox 360 was the system that you NEEDED to own if you like games from Square Enix, since Infinite Undiscover and Star Ocean 4 were still exclusive to the Xbox 360, and even The Last Remnant was a timed-exclusive for Xbox 360.

    When that happened the Sony Playstation 3 fans said that Square Enix was the company they hated most, and they sold their Playstation 3 systems on eBay.

    Gimme a break people, you are taking this way to personally!

  30. Seriously, it’s funny the way we seem to be caring about this so much. This is only game stuff.

    Let’s just be glad that the Xbox 360 will get the game the same time as PS3 and PC.

    History has proven that the Xbox 360 version will probably be at least as good as the Playstation 3 version, if not better.

    There is no need for people to start ripping on each other, just be glad.

    I remember when Playstation 3 owners use to say that Square Enix was their favorite company, because Final Fantasy 13 was announced as a Playstation 3 exclusive game.

    On the other hand, Xbox 360 owners would say that they liked Square Enix because games like Infinite Undiscovery and Star Ocean 4 would be exclusive to the Xbox 360.

    Then Final Fantasy 13 was announced for the Xbox 360, and suddenly it was obvious that the Xbox 360 was the system that you NEEDED to own if you like games from Square Enix, since Infinite Undiscover and Star Ocean 4 were still exclusive to the Xbox 360, and even The Last Remnant was a timed-exclusive for Xbox 360.

    When that happened the Sony Playstation 3 fans said that Square Enix was the company they hated most, and they sold their Playstation 3 systems on eBay.

    Gimme a break people, you are taking this way to personally!

  31. Hey Kris

    Soul Calibur 4 is less than a month old, and it is better on Xbox 360.

    Rainbow Six Vegas 2 and Grand Theft Auto 4 are also new games that are part of this years lineup.

    It doesn’t really matter to me “when” stuff is released, but I think it has been proven that Xbox 360 had a performance advantage in the beginning, and that advantage still exists…as new games like Soul Calibur 4 and Grand Theft Auto 4 and Rainbow Six Vegas 2 show.

  32. Hey Kris

    Soul Calibur 4 is less than a month old, and it is better on Xbox 360.

    Rainbow Six Vegas 2 and Grand Theft Auto 4 are also new games that are part of this years lineup.

    It doesn’t really matter to me “when” stuff is released, but I think it has been proven that Xbox 360 had a performance advantage in the beginning, and that advantage still exists…as new games like Soul Calibur 4 and Grand Theft Auto 4 and Rainbow Six Vegas 2 show.

  33. I like how every not only turned this into a flame war, but also are citing old games/information/lies. Well, I might as well jump in.

    Ridge Racer? Really, Ridge Racer? Wasn’t that a launch title for the PS3, or close enough? A lot has happened in 2 years for developers, like the ability to have a lot of experience in making PS3 games. And what’s this “360 has rumble and achievements” talk? The PS3 has adopted both of those things, albeit not heavily supported. But we’re talking about the games, not gamerscore.

    Let’s look at some games, shall we?

    1. GTA4 – In comparisons that I’ve seen and read, I’ve gotten mixed reviews on the graphics; Some prefer the 360, some love the PS3. So it’s a draw; they both look great, although I do prefer the PS3’s graphics. And they both play fine, both on- and offline, but the PS3 has a tiny edge, with less scenery pop-ins, due to the install. But the 360, like all shooters, feels more natural in controlling because of the triggers.

    2. DMC4 – A tad old, but still relevant. It seems to play a lot better on the PS3, according to reviews that I’ve read (note: I’ve only played the PS3 version), and I agree. Along with load times, and there’s a small graphical difference in the PS3 version of DMC4.

    Those are just 2 games that play better/equally to the 360 versions. Because of the advanced programming necessary to make a PS3 game, developers get lazy/fed up when porting the game over, making for a bad game on the PS3 side. I mean, they announced a Bioshock port in March, slated for release in November. But that is changing, with programmers now able to get a better feel for the PS3. Look at the exclusives: R&C: Future, MGS4, Resistance and Uncharted all are great, fluid, flawless games.

    Sure, the 360 has better games right now, but it’s limited power and disc storage will hinder it in the future, when an exclusive PS3 game will need that extra space and processing power. Killzone 2 runs off of 4.5/6 Cells, and will most likely fill up the disc.

    To create an an analogy, the PS3 is an NFL running back, fresh out of a Heisman trophy college season. He’s powerful, big and fast. He got drafted by a team with the 360; an above average sized running back who’s been put in a system utilizing his quickness. But when the PS3 is put into that same system, he doesn’t preform up to the 360 because the coaches aren’t use to his play style. But after the season, they realize that they can still use him, but they have to make plays that utilize his strengths. And each year, developers will be adding more plays to the PS3’s playbook, and realize that he is as good as the 360 is.

  34. I like how every not only turned this into a flame war, but also are citing old games/information/lies. Well, I might as well jump in.

    Ridge Racer? Really, Ridge Racer? Wasn’t that a launch title for the PS3, or close enough? A lot has happened in 2 years for developers, like the ability to have a lot of experience in making PS3 games. And what’s this “360 has rumble and achievements” talk? The PS3 has adopted both of those things, albeit not heavily supported. But we’re talking about the games, not gamerscore.

    Let’s look at some games, shall we?

    1. GTA4 – In comparisons that I’ve seen and read, I’ve gotten mixed reviews on the graphics; Some prefer the 360, some love the PS3. So it’s a draw; they both look great, although I do prefer the PS3’s graphics. And they both play fine, both on- and offline, but the PS3 has a tiny edge, with less scenery pop-ins, due to the install. But the 360, like all shooters, feels more natural in controlling because of the triggers.

    2. DMC4 – A tad old, but still relevant. It seems to play a lot better on the PS3, according to reviews that I’ve read (note: I’ve only played the PS3 version), and I agree. Along with load times, and there’s a small graphical difference in the PS3 version of DMC4.

    Those are just 2 games that play better/equally to the 360 versions. Because of the advanced programming necessary to make a PS3 game, developers get lazy/fed up when porting the game over, making for a bad game on the PS3 side. I mean, they announced a Bioshock port in March, slated for release in November. But that is changing, with programmers now able to get a better feel for the PS3. Look at the exclusives: R&C: Future, MGS4, Resistance and Uncharted all are great, fluid, flawless games.

    Sure, the 360 has better games right now, but it’s limited power and disc storage will hinder it in the future, when an exclusive PS3 game will need that extra space and processing power. Killzone 2 runs off of 4.5/6 Cells, and will most likely fill up the disc.

    To create an an analogy, the PS3 is an NFL running back, fresh out of a Heisman trophy college season. He’s powerful, big and fast. He got drafted by a team with the 360; an above average sized running back who’s been put in a system utilizing his quickness. But when the PS3 is put into that same system, he doesn’t preform up to the 360 because the coaches aren’t use to his play style. But after the season, they realize that they can still use him, but they have to make plays that utilize his strengths. And each year, developers will be adding more plays to the PS3’s playbook, and realize that he is as good as the 360 is.

  35. Whoa there, Eric.

    1. GTA is equal on PS3 and 360 – agreed.
    It’s worth pointing out, however, that the pop-in is an issue that people get based on their specific DVD drives – and is not an issue that all 360 users get.
    Also, 360 users get GTA DLC soon. PS3 owners don’t.

    2. DMC is NOT better on PS3. They are much the same although the PS3 version loads slightly faster (1-3 secs) then the 360, but you have to sit through the install at the start.

    —–

    You can’t say, “the PS3 will be better in the future”. It just doesn’t wash. If you buy a 360 to get the best experience now, and you can always sell it and buy a PS3 if the PS3’s mystical ‘awesome’ future arrives.

    —–

    Anyway – why are you not all posting in the forums so I can argue with you.

  36. Whoa there, Eric.

    1. GTA is equal on PS3 and 360 – agreed.
    It’s worth pointing out, however, that the pop-in is an issue that people get based on their specific DVD drives – and is not an issue that all 360 users get.
    Also, 360 users get GTA DLC soon. PS3 owners don’t.

    2. DMC is NOT better on PS3. They are much the same although the PS3 version loads slightly faster (1-3 secs) then the 360, but you have to sit through the install at the start.

    —–

    You can’t say, “the PS3 will be better in the future”. It just doesn’t wash. If you buy a 360 to get the best experience now, and you can always sell it and buy a PS3 if the PS3’s mystical ‘awesome’ future arrives.

    —–

    Anyway – why are you not all posting in the forums so I can argue with you.

  37. Hmm, using an online comparison from 06 to prove that there were favorable differences to the 360 with the RR games? Classic. RR7 looked better, period. There were resolution differences with RR7 running at full 1920×1080 while RR6 ran at 1440×810. No such nonsense about PS3 being the lead platform from the developers was mentioned.

    For the record, neither version of SCIV has any AA and despite rendering resolution differences, you’d be hard pressed to find any significant differences. Likewise for DMC4 (cutscenes on the PS3 ran at 60fps vs 30fps on 360 and it has a filter that the 360 game was missing).

  38. Hmm, using an online comparison from 06 to prove that there were favorable differences to the 360 with the RR games? Classic. RR7 looked better, period. There were resolution differences with RR7 running at full 1920×1080 while RR6 ran at 1440×810. No such nonsense about PS3 being the lead platform from the developers was mentioned.

    For the record, neither version of SCIV has any AA and despite rendering resolution differences, you’d be hard pressed to find any significant differences. Likewise for DMC4 (cutscenes on the PS3 ran at 60fps vs 30fps on 360 and it has a filter that the 360 game was missing).

  39. “No doubt about it, Soul Caliber 4 is the latest game with the Playstation 3 as the “Lead Platform” where the Xbox 360 version ends up being the superior overall version in every area from Graphics to Gameplay Features to Replay Value.”

    Lead platform wasn’t confirmed, and did I miss anything about the two versions that made the 360 one a better playing one with more replay value and features?

  40. “No doubt about it, Soul Caliber 4 is the latest game with the Playstation 3 as the “Lead Platform” where the Xbox 360 version ends up being the superior overall version in every area from Graphics to Gameplay Features to Replay Value.”

    Lead platform wasn’t confirmed, and did I miss anything about the two versions that made the 360 one a better playing one with more replay value and features?

  41. You guys do Realise that the PS3 is the only home console that runs in native 1080p right? The Xbox didnt even have a HDMI port until the Elite came along! And also in most reviews I have read, including IGN, they say that SC4 looks smoother and better on the PS3. The 360 also doesnt upscale dvds into native 1080p like PS3. And you are all forgetting that blu-ray, unlike DVD is a high definition format compared to the standard def of DVD. Just look at games like Uncharted, Ratchet and clank and MGS4, and you can see graphics that are better than anything on Xbox, fact.

  42. You guys do Realise that the PS3 is the only home console that runs in native 1080p right? The Xbox didnt even have a HDMI port until the Elite came along! And also in most reviews I have read, including IGN, they say that SC4 looks smoother and better on the PS3. The 360 also doesnt upscale dvds into native 1080p like PS3. And you are all forgetting that blu-ray, unlike DVD is a high definition format compared to the standard def of DVD. Just look at games like Uncharted, Ratchet and clank and MGS4, and you can see graphics that are better than anything on Xbox, fact.

  43. i have a ps3 and 360,
    and tbh i prefer the trophy system 100% to the lacking achievement system

    and i have to agree with Tom, i can say without bias towards any console, the ps3 processing power knocks the 360’s into the corner. (plus my 360 elite makes loads of noise whereas i wouldnt even know my ps3 was on)

    granted, gears of war, mass effect and halo are great games, i have completed them countless times and with the new dashboard 360 still appears to have something to win back its wavering support not least from myself baring in mind i have had the RROD 4 times :(

    but compared to my ps3 and MGS4, uncharted, resistance, motorstorm, heavy rain, killzone 2, ratchet, LBP, God of War 3, DC universe, MAG, HOME, video and tv store, music store, life with playstation, a mandatory ps3 trophy requirement for future games and a revamped Bioshock (which again i have on 360) i can only see one winner, and thats why i buy all the multi platform games on ps3 over my 360 (except DMC4 which was a tenner more expensive on the ps3 lol)

    out of 10 regarding both consoles current achievements and future developments on their respective systems i would say

    ps3 – defo 10/10 xbox -8, maybe 8 and a half if fable 2
    and
    new dashboard are any gd, but
    thats a BIG if

  44. i have a ps3 and 360,
    and tbh i prefer the trophy system 100% to the lacking achievement system

    and i have to agree with Tom, i can say without bias towards any console, the ps3 processing power knocks the 360’s into the corner. (plus my 360 elite makes loads of noise whereas i wouldnt even know my ps3 was on)

    granted, gears of war, mass effect and halo are great games, i have completed them countless times and with the new dashboard 360 still appears to have something to win back its wavering support not least from myself baring in mind i have had the RROD 4 times :(

    but compared to my ps3 and MGS4, uncharted, resistance, motorstorm, heavy rain, killzone 2, ratchet, LBP, God of War 3, DC universe, MAG, HOME, video and tv store, music store, life with playstation, a mandatory ps3 trophy requirement for future games and a revamped Bioshock (which again i have on 360) i can only see one winner, and thats why i buy all the multi platform games on ps3 over my 360 (except DMC4 which was a tenner more expensive on the ps3 lol)

    out of 10 regarding both consoles current achievements and future developments on their respective systems i would say

    ps3 – defo 10/10 xbox -8, maybe 8 and a half if fable 2
    and
    new dashboard are any gd, but
    thats a BIG if

  45. oh and i also have to mention GRAN TURISMO 5 which i cant wait for and is unique to every other racing game on the market and is only possible on the ps3 with reagrd to its cell processor and the blu ray functionality of the system

    its such a great game i had to include it
    :)

    -dan

  46. oh and i also have to mention GRAN TURISMO 5 which i cant wait for and is unique to every other racing game on the market and is only possible on the ps3 with reagrd to its cell processor and the blu ray functionality of the system

    its such a great game i had to include it
    :)

    -dan

  47. RF3590:

    You are an IDIOT who has NO CLUE what you are talking about!

    Xbox 360 also has “Native” support for 1080p.

    Virtua Tennis 3 and NBA Homecourt BOTH run in true “Native” 1080p resolution…

    Oh, and BOTH Virtua Tennis 3 and NBA Homecourt have BETTER GRAPHICS on the Xbox 360 according to the Gamespot Graphics Comparison.

    The only reason the Xbox 360 did launch with an HDMI output is because the only form of HDMI cable that was allowed to exist in late 2005 was the HDMI 1.1 cable, which did NOT allow 1080p signals to be passed through it.

    Microsoft did the right thing by waiting for the Copyright restrictions to be removed by 2006. As soon as the legal battles were over and the HDMI standards were updated, Microsoft included the HDMI output with the Xbox 360…

    HDMI outputs are now included in ALL versions of the Xbox 360, not just the Elite.

  48. RF3590:

    You are an IDIOT who has NO CLUE what you are talking about!

    Xbox 360 also has “Native” support for 1080p.

    Virtua Tennis 3 and NBA Homecourt BOTH run in true “Native” 1080p resolution…

    Oh, and BOTH Virtua Tennis 3 and NBA Homecourt have BETTER GRAPHICS on the Xbox 360 according to the Gamespot Graphics Comparison.

    The only reason the Xbox 360 did launch with an HDMI output is because the only form of HDMI cable that was allowed to exist in late 2005 was the HDMI 1.1 cable, which did NOT allow 1080p signals to be passed through it.

    Microsoft did the right thing by waiting for the Copyright restrictions to be removed by 2006. As soon as the legal battles were over and the HDMI standards were updated, Microsoft included the HDMI output with the Xbox 360…

    HDMI outputs are now included in ALL versions of the Xbox 360, not just the Elite.

  49. msx2,

    I am officially confirming to you that Soul Calibur 4 was developed with the Playstation 3 as the lead platform. There were quite a few audio interviews I listened to, and also an interview on G4 where Namco confirmed this.

    And YES it DEFINITELY appears YOU DID “miss” the FACTS that PROVE the Xbox 360 version of Soul Calibur 4 has a LOT MORE “Replay Value.”

    So, let me remind you of them:

    Xbox 360 Soul Calibur 4 has Achievements, which add a LOT of replay value.

    Playstation 3 version of Soul Calubur 4 does NOT include Trophies…so, no additional replay value in that aspect.

    Xbox 360 version of Soul Calibur 4 has significantly outsold the Playstation 3 version, which means there are a LOT more people to play online with, which adds a LOT of replay value.

    Also, if you have a choice of playing a version that includes support for RUMBLE in the controller and Custom in-game music, don’t you think it makes a LOT more sense to take the version with the RUMBLE and custom-music.

    Well, the Xbox 360 version offerse those features, and the Playstation 3 version doesn’t.

  50. msx2,

    I am officially confirming to you that Soul Calibur 4 was developed with the Playstation 3 as the lead platform. There were quite a few audio interviews I listened to, and also an interview on G4 where Namco confirmed this.

    And YES it DEFINITELY appears YOU DID “miss” the FACTS that PROVE the Xbox 360 version of Soul Calibur 4 has a LOT MORE “Replay Value.”

    So, let me remind you of them:

    Xbox 360 Soul Calibur 4 has Achievements, which add a LOT of replay value.

    Playstation 3 version of Soul Calubur 4 does NOT include Trophies…so, no additional replay value in that aspect.

    Xbox 360 version of Soul Calibur 4 has significantly outsold the Playstation 3 version, which means there are a LOT more people to play online with, which adds a LOT of replay value.

    Also, if you have a choice of playing a version that includes support for RUMBLE in the controller and Custom in-game music, don’t you think it makes a LOT more sense to take the version with the RUMBLE and custom-music.

    Well, the Xbox 360 version offerse those features, and the Playstation 3 version doesn’t.

  51. Grand Theft Auto 4 is UNQUESTIONABLY BETTER on the Xbox 360!

    Here are the reasons why:

    1. Xbox 360 gets the EXCLUSIVE downloadable content that will add 20 hours of extra gameplay.

    2. Xbox 360 has higher resolution: 720p vs 640p

    3. Xbox 360 has a smoother framerate

    Both games are supposed to run at 30 frames per second, but the framerate of the Xbox 360 is smoother…just like always.

    As far as “scenic popup” goes, that was just a rumor that started based on an early review where a PS3 editor from IGN made a comment about the Xbox 360 version of the game in a DIFFERENT spot of the game. Eurogamer has CONFIRMED this.

    4. Gamespot compared Grand Theft Auto 4 in a graphics comparison, and the Xbox 360 version was the winner.

    5. Eurogamer had a SUPER DETAILED four-page comparison of Grand Theft Auto 4 on both the Xbox 360 vs the Playstation 3, and here is what was said by Eurogamer at the end of the comparison:

    “So the results clearly show that over the course of the entire clip, 360 out-performs PlayStation 3 in every one of the six scenarios presented here. Indeed, on the longer vids, with a larger average sample, we’re seeing a good 17 to 18 percent variance [in favor of the Xbox 360]. Tests on gameplay (playing through the same mission, but not rendering identical scenes, obviously) saw a similar range of variance too. For example, the ‘Ivan the Not So Terrible’ stage has a nice range of in-car, on-foot, rooftop and cut-scene action. 30.106fps average on a 360 runthrough, compared with 26.733fps and 26.696fps on two separate PS3 captures of the same mission. The bottom line is that no matter what material I put through the detector, 360 came ahead in all tests, sometimes dramatically so.”

    Did you catch that last line:

    “The bottom line is that no matter what material I put through the detector, 360 came ahead in all tests, sometimes dramatically so.”

  52. Grand Theft Auto 4 is UNQUESTIONABLY BETTER on the Xbox 360!

    Here are the reasons why:

    1. Xbox 360 gets the EXCLUSIVE downloadable content that will add 20 hours of extra gameplay.

    2. Xbox 360 has higher resolution: 720p vs 640p

    3. Xbox 360 has a smoother framerate

    Both games are supposed to run at 30 frames per second, but the framerate of the Xbox 360 is smoother…just like always.

    As far as “scenic popup” goes, that was just a rumor that started based on an early review where a PS3 editor from IGN made a comment about the Xbox 360 version of the game in a DIFFERENT spot of the game. Eurogamer has CONFIRMED this.

    4. Gamespot compared Grand Theft Auto 4 in a graphics comparison, and the Xbox 360 version was the winner.

    5. Eurogamer had a SUPER DETAILED four-page comparison of Grand Theft Auto 4 on both the Xbox 360 vs the Playstation 3, and here is what was said by Eurogamer at the end of the comparison:

    “So the results clearly show that over the course of the entire clip, 360 out-performs PlayStation 3 in every one of the six scenarios presented here. Indeed, on the longer vids, with a larger average sample, we’re seeing a good 17 to 18 percent variance [in favor of the Xbox 360]. Tests on gameplay (playing through the same mission, but not rendering identical scenes, obviously) saw a similar range of variance too. For example, the ‘Ivan the Not So Terrible’ stage has a nice range of in-car, on-foot, rooftop and cut-scene action. 30.106fps average on a 360 runthrough, compared with 26.733fps and 26.696fps on two separate PS3 captures of the same mission. The bottom line is that no matter what material I put through the detector, 360 came ahead in all tests, sometimes dramatically so.”

    Did you catch that last line:

    “The bottom line is that no matter what material I put through the detector, 360 came ahead in all tests, sometimes dramatically so.”

  53. To: Dan

    The best racing game ever released up to this point in time is Forza Motorsport 2 on the Xbox 360.

    In case you aren’t aware, Gran Turismo 5 has been delayed again. This time Sony says we won’t see Gran Turismo 5 until sometime in 2010.

    It really is terrible that the Playstation 3 is so difficult to develop games for. The games are delayed so much.

    Microsoft is working on Forza Motorsport 3 for the Xbox 360, and it will be released near the time of Gran Turismo 5…so Xbox 360 will come out ahead again.

    The great thing is, even if there was no such thing as Forza Motorsport 3, the Xbox 360 has Forza Motorsport 2 right NOW…and it runs at an ultra smooth 60 frames per second in high definition.

    Forza Motorsport 2 and Gran Turismo Prologue/5 have some of the same tracks in the game, and graphics comparisons have already been done. Forza Motorsport 2 has much better shading, lighting, and much more polygon detail. One great example is the fact that there are trees that really exist on the tracks in real life, and they are shown in Forza Motorsport 2, but not in Gran Turismo 5.

  54. To: Dan

    The best racing game ever released up to this point in time is Forza Motorsport 2 on the Xbox 360.

    In case you aren’t aware, Gran Turismo 5 has been delayed again. This time Sony says we won’t see Gran Turismo 5 until sometime in 2010.

    It really is terrible that the Playstation 3 is so difficult to develop games for. The games are delayed so much.

    Microsoft is working on Forza Motorsport 3 for the Xbox 360, and it will be released near the time of Gran Turismo 5…so Xbox 360 will come out ahead again.

    The great thing is, even if there was no such thing as Forza Motorsport 3, the Xbox 360 has Forza Motorsport 2 right NOW…and it runs at an ultra smooth 60 frames per second in high definition.

    Forza Motorsport 2 and Gran Turismo Prologue/5 have some of the same tracks in the game, and graphics comparisons have already been done. Forza Motorsport 2 has much better shading, lighting, and much more polygon detail. One great example is the fact that there are trees that really exist on the tracks in real life, and they are shown in Forza Motorsport 2, but not in Gran Turismo 5.

  55. Eric L;

    Your “analagy” really SUCKS and is 100% incorrect!

    Here is a MUCH BETTER analagy:

    Playstation 3 is virtually identical to the Sega Saturn: They are both based on parallel processing (which is terrible for videogames) and they both were redesigned at the last minute after seeing the superiority of the competition. This redesign caused both the PS3 and the Saturn to be difficult to develop games for and very expensive to develop games for.

    Sega originally wanted the Saturn to be focused on 2D gameplay and cost $199.

    But then Sega saw Sony’s Playstation for $299; it had 95% of the 2D power, and it added 3D power. Sega was forced to quickly redesign the Saturn. This meant it was not possible to use “custom designed” parts. As a result, the Saturn ended up with a couple of Hitachi SH-2 chips that were very generic and added to the price of the machine so it was $399 and very difficult to develop games for.

    Almost IDENTICAL situation happened with the Playstation 3.

    Sony originally wanted the PS3 to cost $399 and have TWO of the Cell CPU processors, each with two CPU Threads to send instructions to the 12 SPE subprocessors (6 on each chip). The original design for the PS3 did NOT include a GPU of any kind.

    Then, Sony saw the final design of the Xbox 360 in 2005. Sony saw what was literally a revolutionary GPU design based on Unified Shader technology that was custom designed by ATI for the Xbox 360. PC graphics cards did not see this type of technology until January of 2007. This proves how far ahead of its time the new GPU technology was.

    After Sony saw the Xbox 360, Sony realized that the Playstation 3 would need to be redesigned so that it included a GPU. Unfortunately, there was not enough time left to custom-design a GPU for the Playstation 3 As a result, the PS3 needed to use a generic GPU from Nvidia, based on technology that had been used in PC graphic cards for over four years.

    The decision to add a GPU greatly increased the price of the PS3. Consequently, Sony made the decision to remove one of the two Cell CPU processors. This was a MAJOR MISTAKE, because it meant that the Playstation 3 now only had two CPU Threads to send instructions to 6 SPE Subprocessors! That is very difficult!

    This is the reason why Playstation 3 games usually have unsteady framerates.

    Programmers have said that type of task is like having to Arms (CPU Threads) but being forced to try and juggle six balls (SPE sub-processors that want to Receive instructions from the CPU).

    Xbox 360 is the EXACT opposite. Xbox 360 has a Tri-Core CPU design that is very easy to work with. Xbox 360 has three 3.2Ghz processors, each with two threads for a total of SIX CPU Threads to send instructions with. But the only things developers need to worry about with the Xbox 360 is the CPU Core and the GPU. This is why John Carmack said the Xbox 360 is the best development environment ever.

    Xbox 360 has six Arms (CPU Threads) and can easily juggle two balls (CPU Core and GPU).

    This is the main reason why Xbox 360 games always have such steady framerates.

    The Xbox 360 GPU can display up to 500,000,000 polygons per second, compared to only 275,000,000 polygons per second with the PS3 GPU. This is the reason why a handful of games have run at 30 frames per second on the Playstation 3 and 60 frames per second on the Xbox 360.

    For example, Madden 08 ran at a shaky 30 frames per second on PS3, but it ran at a smooth 60 frames per second on Xbox 360. The reason for this is because Madden 08 displayed less than 250,000,000 polygons per second on the PS3. This allowed the Xbox 360 version of Madden 08 to run at TWICE the framerate!!!

    In Madden 09 both the Xbox 360 and PS3 versions run at 60 frames per second. The reason for this is because the PS3 version displays between 250,000,000 – 275,000,000 polygons per second. Xbox 360 can display up to 500,000,000 polygons per second, which means that any game on the PS3 that displays 250,000,000 or less can be DOUBLED on the Xbox 360, while games that display over 250,000,000 on PS3 cannot be doubled on Xbox 360. As a result, both versions have the same framerate…although, the Xbox 360 version is smoother, since the PS3 version still has hiccups and is unsteady at times.

    Both PS3 and Xbox 360 have access to 512MB of RAM, but the Xbox 360 has advantages in several areas:

    1. PS3 RAM is divided into CPU RAM and Video RAM. The Video RAM can access the CPU RAM, but the CPU RAM cannot access the Video RAM. This means there are times when RAM is wasted on PS3.

    2. Xbox 360 uses Unified RAM, which means the CPU and GPU can access as much RAM as they need at any time. RAM is never wasted on Xbox 360.

    3. Xbox 360 also uses 10MB of eDRAM, which is so advanced that not even Windows Vista fully uses it yet. The next version of DirectX will allow PC games to use it.

    4. Xbox 360 has a much more efficient Operating System that uses only 32MB of RAM. The PS3 Operating System was designed by Linux and wasts 96MB of RAM. This gives the Xbox 360 a 64MB RAM advantage…and that is another reason why Xbox 360 games often run at higher and smoother framerates.

    *** Hideo Kojima of Konami said it best when he pointed out that the Playstation 3 ended up being only one-tenth as powerful as the specifications that Sony released in 2004.

    Sony said the Playstation 3 would have 2 HDMI outputs, have games that run at 120 frames per second, have mandatory 1080p resolution, and have “4D” graphics.

    In reality, Playstation 3 has only 1 HDMI output, “struggles to run at 30 frames per second” (quoted from Gamespot), often runs at less than 720p, and only “simulates” 3D graphics.

  56. Eric L;

    Your “analagy” really SUCKS and is 100% incorrect!

    Here is a MUCH BETTER analagy:

    Playstation 3 is virtually identical to the Sega Saturn: They are both based on parallel processing (which is terrible for videogames) and they both were redesigned at the last minute after seeing the superiority of the competition. This redesign caused both the PS3 and the Saturn to be difficult to develop games for and very expensive to develop games for.

    Sega originally wanted the Saturn to be focused on 2D gameplay and cost $199.

    But then Sega saw Sony’s Playstation for $299; it had 95% of the 2D power, and it added 3D power. Sega was forced to quickly redesign the Saturn. This meant it was not possible to use “custom designed” parts. As a result, the Saturn ended up with a couple of Hitachi SH-2 chips that were very generic and added to the price of the machine so it was $399 and very difficult to develop games for.

    Almost IDENTICAL situation happened with the Playstation 3.

    Sony originally wanted the PS3 to cost $399 and have TWO of the Cell CPU processors, each with two CPU Threads to send instructions to the 12 SPE subprocessors (6 on each chip). The original design for the PS3 did NOT include a GPU of any kind.

    Then, Sony saw the final design of the Xbox 360 in 2005. Sony saw what was literally a revolutionary GPU design based on Unified Shader technology that was custom designed by ATI for the Xbox 360. PC graphics cards did not see this type of technology until January of 2007. This proves how far ahead of its time the new GPU technology was.

    After Sony saw the Xbox 360, Sony realized that the Playstation 3 would need to be redesigned so that it included a GPU. Unfortunately, there was not enough time left to custom-design a GPU for the Playstation 3 As a result, the PS3 needed to use a generic GPU from Nvidia, based on technology that had been used in PC graphic cards for over four years.

    The decision to add a GPU greatly increased the price of the PS3. Consequently, Sony made the decision to remove one of the two Cell CPU processors. This was a MAJOR MISTAKE, because it meant that the Playstation 3 now only had two CPU Threads to send instructions to 6 SPE Subprocessors! That is very difficult!

    This is the reason why Playstation 3 games usually have unsteady framerates.

    Programmers have said that type of task is like having to Arms (CPU Threads) but being forced to try and juggle six balls (SPE sub-processors that want to Receive instructions from the CPU).

    Xbox 360 is the EXACT opposite. Xbox 360 has a Tri-Core CPU design that is very easy to work with. Xbox 360 has three 3.2Ghz processors, each with two threads for a total of SIX CPU Threads to send instructions with. But the only things developers need to worry about with the Xbox 360 is the CPU Core and the GPU. This is why John Carmack said the Xbox 360 is the best development environment ever.

    Xbox 360 has six Arms (CPU Threads) and can easily juggle two balls (CPU Core and GPU).

    This is the main reason why Xbox 360 games always have such steady framerates.

    The Xbox 360 GPU can display up to 500,000,000 polygons per second, compared to only 275,000,000 polygons per second with the PS3 GPU. This is the reason why a handful of games have run at 30 frames per second on the Playstation 3 and 60 frames per second on the Xbox 360.

    For example, Madden 08 ran at a shaky 30 frames per second on PS3, but it ran at a smooth 60 frames per second on Xbox 360. The reason for this is because Madden 08 displayed less than 250,000,000 polygons per second on the PS3. This allowed the Xbox 360 version of Madden 08 to run at TWICE the framerate!!!

    In Madden 09 both the Xbox 360 and PS3 versions run at 60 frames per second. The reason for this is because the PS3 version displays between 250,000,000 – 275,000,000 polygons per second. Xbox 360 can display up to 500,000,000 polygons per second, which means that any game on the PS3 that displays 250,000,000 or less can be DOUBLED on the Xbox 360, while games that display over 250,000,000 on PS3 cannot be doubled on Xbox 360. As a result, both versions have the same framerate…although, the Xbox 360 version is smoother, since the PS3 version still has hiccups and is unsteady at times.

    Both PS3 and Xbox 360 have access to 512MB of RAM, but the Xbox 360 has advantages in several areas:

    1. PS3 RAM is divided into CPU RAM and Video RAM. The Video RAM can access the CPU RAM, but the CPU RAM cannot access the Video RAM. This means there are times when RAM is wasted on PS3.

    2. Xbox 360 uses Unified RAM, which means the CPU and GPU can access as much RAM as they need at any time. RAM is never wasted on Xbox 360.

    3. Xbox 360 also uses 10MB of eDRAM, which is so advanced that not even Windows Vista fully uses it yet. The next version of DirectX will allow PC games to use it.

    4. Xbox 360 has a much more efficient Operating System that uses only 32MB of RAM. The PS3 Operating System was designed by Linux and wasts 96MB of RAM. This gives the Xbox 360 a 64MB RAM advantage…and that is another reason why Xbox 360 games often run at higher and smoother framerates.

    *** Hideo Kojima of Konami said it best when he pointed out that the Playstation 3 ended up being only one-tenth as powerful as the specifications that Sony released in 2004.

    Sony said the Playstation 3 would have 2 HDMI outputs, have games that run at 120 frames per second, have mandatory 1080p resolution, and have “4D” graphics.

    In reality, Playstation 3 has only 1 HDMI output, “struggles to run at 30 frames per second” (quoted from Gamespot), often runs at less than 720p, and only “simulates” 3D graphics.

  57. Bill your analogy is a good one, because it is similar in so many real life ways that actually took place.

    A lot of people talk about how they think the Playstation 3 will experience the same sort of improvement in quality that the Saturn did. But it’s important to remember that the jump in quality that people saw on the Saturn was mainly because of the very low quality that was originally produced by the Saturn. If the Saturn actually would have produced decent stuff early on, it would not have gotten credit for any sort of “improvement.”

    It’s the same way with the PS3. If there is an “improvement” that takes place with Playstation 3, the main reason for it will be because the first and second generation software was so very disappointing.

    If the Playstation 3 would have produced good games from the beginning, it wouldn’t get credit for any sort of “improvement.”

    The PS3 Madden 09 may be an improvement over Madden 08, because it runs at 60 frames per second in 09 compared to 30 frames per second in 08. But, you need to keep in mind that the Xbox 360 version of Madden ran at 60 frames per second in both 09 and 08. So, Xbox 360 doesn’t get credit for any “imrpovement,” but that is actually a GREAT THING, because it means no sort of “improvement” was necessary on the Xbox 360.

    …and Playstation 3 games will NEVER run at 120 frames per second; they can’t even run at 30 frames per second most of the time. And there are games like FEAR that run at less tha 20 frames per second on the PS3 and go into slow-motion like an 8-bit game with screen-flicker.

    That nonsense about 120 frames per second, 2 HDMI outputs, 4D graphics, and all that stuff was just more lies from Sony…just like when they said the PS2’s amazing “Emotion Engine CPU” was capable of graphics similar to Disney’s Toy Story movie…We never saw anything close to that from the PS2.

    If you keep that sort of performance exageration in mind, and the disappointment that goes with it, the Playstation 3 is like a Heisman Trophy Winner (due to all the hype), but when it was drafted into the NFL, it was put into jail because of illegal dog-fighting (lie) activities.

  58. Bill your analogy is a good one, because it is similar in so many real life ways that actually took place.

    A lot of people talk about how they think the Playstation 3 will experience the same sort of improvement in quality that the Saturn did. But it’s important to remember that the jump in quality that people saw on the Saturn was mainly because of the very low quality that was originally produced by the Saturn. If the Saturn actually would have produced decent stuff early on, it would not have gotten credit for any sort of “improvement.”

    It’s the same way with the PS3. If there is an “improvement” that takes place with Playstation 3, the main reason for it will be because the first and second generation software was so very disappointing.

    If the Playstation 3 would have produced good games from the beginning, it wouldn’t get credit for any sort of “improvement.”

    The PS3 Madden 09 may be an improvement over Madden 08, because it runs at 60 frames per second in 09 compared to 30 frames per second in 08. But, you need to keep in mind that the Xbox 360 version of Madden ran at 60 frames per second in both 09 and 08. So, Xbox 360 doesn’t get credit for any “imrpovement,” but that is actually a GREAT THING, because it means no sort of “improvement” was necessary on the Xbox 360.

    …and Playstation 3 games will NEVER run at 120 frames per second; they can’t even run at 30 frames per second most of the time. And there are games like FEAR that run at less tha 20 frames per second on the PS3 and go into slow-motion like an 8-bit game with screen-flicker.

    That nonsense about 120 frames per second, 2 HDMI outputs, 4D graphics, and all that stuff was just more lies from Sony…just like when they said the PS2’s amazing “Emotion Engine CPU” was capable of graphics similar to Disney’s Toy Story movie…We never saw anything close to that from the PS2.

    If you keep that sort of performance exageration in mind, and the disappointment that goes with it, the Playstation 3 is like a Heisman Trophy Winner (due to all the hype), but when it was drafted into the NFL, it was put into jail because of illegal dog-fighting (lie) activities.

  59. TO Rodney S

    forza is a decent game, i am not doubting that i had number 2 and enjoyed it, but let me get one thing straight.

    you are comparing GT5 prologue, which was designed as merely a glorified demo of the real game, to a game that has been released as a full and final copy. im not sure if u are aware but the amount of new features that have and will be added to GT 5 prologue expands all the time via the patching system, and its online racing aspect increases in excellance all the time and thus it is super for what it was aimed to portray and puts to shame most full racers.

    with regards to the delayof GT 5, i already knew that it was put back to LATE 2009 so that it will be able to take full advantage of the exclusive HOME feature and the new trophy system that will be launched in accordance with HOME, and also make sure that when it is released it is unrivalled again in this console generation. The main reason for the delay is getting the licensing spec for a variety of new cars and concept designs that have been given the go ahead by the head producers of the game, and also to introduce the long awaited feature of vehicle damage which up until now had been unavailable due to the fact that all cars in the game are basically full representations of the real thing, and thus if damage was allowed it would cause people to race virtually the real cars on the playstation and maybe not choose the respective car that didnt perform as well if the person went out to buy it, e.g mercedes over lotus for example, however that has all been ironed out in a satisfactory way now apparently however i do not know the details in depth of the new terms.

    Gran Turismo 5 will be the best game of its genre available once it is launched and thus will be in a different league than forza (who to be fair have rushed out sequels to the game after what a year or 2?) whereas GT take their time and deliver the REAL DRIVING SIMULATOR that only the ps3 can support.

  60. TO Rodney S

    forza is a decent game, i am not doubting that i had number 2 and enjoyed it, but let me get one thing straight.

    you are comparing GT5 prologue, which was designed as merely a glorified demo of the real game, to a game that has been released as a full and final copy. im not sure if u are aware but the amount of new features that have and will be added to GT 5 prologue expands all the time via the patching system, and its online racing aspect increases in excellance all the time and thus it is super for what it was aimed to portray and puts to shame most full racers.

    with regards to the delayof GT 5, i already knew that it was put back to LATE 2009 so that it will be able to take full advantage of the exclusive HOME feature and the new trophy system that will be launched in accordance with HOME, and also make sure that when it is released it is unrivalled again in this console generation. The main reason for the delay is getting the licensing spec for a variety of new cars and concept designs that have been given the go ahead by the head producers of the game, and also to introduce the long awaited feature of vehicle damage which up until now had been unavailable due to the fact that all cars in the game are basically full representations of the real thing, and thus if damage was allowed it would cause people to race virtually the real cars on the playstation and maybe not choose the respective car that didnt perform as well if the person went out to buy it, e.g mercedes over lotus for example, however that has all been ironed out in a satisfactory way now apparently however i do not know the details in depth of the new terms.

    Gran Turismo 5 will be the best game of its genre available once it is launched and thus will be in a different league than forza (who to be fair have rushed out sequels to the game after what a year or 2?) whereas GT take their time and deliver the REAL DRIVING SIMULATOR that only the ps3 can support.

  61. “RF3590 Says: You guys do Realise that the PS3 is the only home console that runs in native 1080p right? The Xbox didnt even have a HDMI port until the Elite came along! ”

    Seriously? You’re saying that seriously?
    The 360 has had NATIVE 1080p since before the PS3 came out – it was added via software patch. You seem to think that 1080p requires HDMI, which is *quite* wrong.
    At the very least do some simple fact checking before spewing your retard ideas.

  62. “RF3590 Says: You guys do Realise that the PS3 is the only home console that runs in native 1080p right? The Xbox didnt even have a HDMI port until the Elite came along! ”

    Seriously? You’re saying that seriously?
    The 360 has had NATIVE 1080p since before the PS3 came out – it was added via software patch. You seem to think that 1080p requires HDMI, which is *quite* wrong.
    At the very least do some simple fact checking before spewing your retard ideas.

  63. @Bill L

    You actually believe that hyperbole? Almost every word in there is total fiction. A bit lame you can’t tell fact from fiction.

    The PS3 is simply much more powerfull than the 360, the platform exclusives demonstrate this (i.e. the games that are not compromised by the other system). You cannot compare multi-platform games to determine which console is more powerful, as multi-platform development is all about compromise.

    Look at something like Uncharted Drakes Fortune on PS3, it’s simply lightyears ahead of what can be done on the 360.

    The 360 is on extended life support, and all Microsoft have left in their arsenal, is people like yourself posting FUD on forums.

  64. @Bill L

    You actually believe that hyperbole? Almost every word in there is total fiction. A bit lame you can’t tell fact from fiction.

    The PS3 is simply much more powerfull than the 360, the platform exclusives demonstrate this (i.e. the games that are not compromised by the other system). You cannot compare multi-platform games to determine which console is more powerful, as multi-platform development is all about compromise.

    Look at something like Uncharted Drakes Fortune on PS3, it’s simply lightyears ahead of what can be done on the 360.

    The 360 is on extended life support, and all Microsoft have left in their arsenal, is people like yourself posting FUD on forums.

  65. @Mark

    Youre gay, period,
    That aint an hiperbole, period
    Have you ever EVER even touched a 360? or are you just another mad 19 yo bastard who feels upset about spending $500 on something He cant fully enjoy due to fanboyism and crap japanese (sony) politics on exclusives and shit like that
    I own both consoles (Had a wii too but man if theres something that really really sucks here is NINTENDO, I dont get why sony fanboys blame on microsoft and viceversa while most of us were playing a n64 10 years ago before those retards betrayed us and sent us into this stupid flaming war on the lolcatsinternets)
    But yeah, instead of supporting both console developers related to hardcore gaming everyone just keeps bitching at each other sayin crap like OMG im gonna spend 2 hours writing a 200000 words statement about why 360 is better than ps3 (sry billy its true) .
    If anyone here is to be bitch slaped its nintendo, I think both consoles are great I cant really say that Id rather to spend time playing Metal Gear Online than Gears of war BECAUSE BOTH ARE AWSOME and to the retard who quoted Gran turismo….If GT/crysis TAUGHT me ANYTHING was that omgwtfpolarbear graphics dont neccesarly (man my spelling wtf) make good games
    Anyone else noticed the ps2 style textures on GTAIV player models while playing cops n crooks? it was an ORGASM of a game though

  66. @Mark

    Youre gay, period,
    That aint an hiperbole, period
    Have you ever EVER even touched a 360? or are you just another mad 19 yo bastard who feels upset about spending $500 on something He cant fully enjoy due to fanboyism and crap japanese (sony) politics on exclusives and shit like that
    I own both consoles (Had a wii too but man if theres something that really really sucks here is NINTENDO, I dont get why sony fanboys blame on microsoft and viceversa while most of us were playing a n64 10 years ago before those retards betrayed us and sent us into this stupid flaming war on the lolcatsinternets)
    But yeah, instead of supporting both console developers related to hardcore gaming everyone just keeps bitching at each other sayin crap like OMG im gonna spend 2 hours writing a 200000 words statement about why 360 is better than ps3 (sry billy its true) .
    If anyone here is to be bitch slaped its nintendo, I think both consoles are great I cant really say that Id rather to spend time playing Metal Gear Online than Gears of war BECAUSE BOTH ARE AWSOME and to the retard who quoted Gran turismo….If GT/crysis TAUGHT me ANYTHING was that omgwtfpolarbear graphics dont neccesarly (man my spelling wtf) make good games
    Anyone else noticed the ps2 style textures on GTAIV player models while playing cops n crooks? it was an ORGASM of a game though

  67. Good Day. To err is human, but to really foul things up requires a computer. Help me! There is an urgent need for sites: Wall clock. I found only this – http://turbo-tax.biz/. Optimizing your site and content for a search engine, for a better ranking in serps, is known as search engine optimization seo. Here a brief but articulate introduction to the subject of search engine optimization seo increasing visibility on the search engines and achieving a higher. Thanks :rolleyes:. Fergus from Colombia.

  68. Good Day. To err is human, but to really foul things up requires a computer. Help me! There is an urgent need for sites: Wall clock. I found only this – http://turbo-tax.biz/. Optimizing your site and content for a search engine, for a better ranking in serps, is known as search engine optimization seo. Here a brief but articulate introduction to the subject of search engine optimization seo increasing visibility on the search engines and achieving a higher. Thanks :rolleyes:. Fergus from Colombia.

  69. Wonderful write-up friend! The Playstation 3, I consider is the perfect when it comes to console games. No one can ever defeat it’s processing ability, and graphics. It leads the 3rd generation system race and will always be regarded as as a top level to console gaming.

  70. Wonderful write-up friend! The Playstation 3, I consider is the perfect when it comes to console games. No one can ever defeat it’s processing ability, and graphics. It leads the 3rd generation system race and will always be regarded as as a top level to console gaming.

Comments are closed.