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Getting delayed can often times mean a death sentence for a game, the hype dies down, people look else where for their fix. Battlefield’s move back to releasing this week was either due to the developer needing more time or EA deciding that they might prefer to avoid going head to head against MW2. Either way, the time is here, so what is the final result?

First up, if you haven’t already tried it, the first one had some incredible sound design, when I say incredible, I mean it kicks every other games audio over to the middle east and then back onto a plane for the return trip home. The second game doesn’t do that, as the destination is south america, but it is still a pleasure to listen to. The final effect is an immersive effect that leaves most other shooters for dead. Modern Warfare 2 certainly has more going on than BFBC2 but the clarity of the gunfire and the shouts from opposing forces is stunning. If games like M.A.G managed to implement sound like BFBC2 we would be looking at a far more compelling offering in the current market.

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Stories for modern day FPSing excursions are often excusatory, in that they are purely offering an often laughable motive to go ahead and shoot stuff. Nothing trend breaking really found here, enjoyable, but perhaps too run of the mill, bad guys vs good guys looking for secret weapon. Where it does buck the trend is the scripting and voice acting, the characters really come alive in their respective rolls. It’s a well rounded cast of personalities, and funny.

Along with the feeling of empowerment from the audio comes the accuracy of the weapons and the way that bullets interact with the environment. See it + Shoot it = Hit it. Not silly clipping of bullets off of invisible obstacles, it’s a refreshing case of what you see is what you get.

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Multiplayer is, as often seems to be the case with the Battlefield franchise, a huge draw card. Fans of the first won’t be disappointed with a massive upheaval, but by the same token it really doesn’t offer a large point of difference, there are improvements I am sure, but the nitty gritty of it goes right over my head. The bi-annual instalment scenario for popular shooters just seems to be a cross platform console vice for milking money.

How do I rate the experience as a whole? Damn good, there is plenty for both single and multi player, very enjoyable and easy (not arduous) to play. You can sit back, have a laugh, and shot some ethnic people, it’s what every seems to really want in a violent gaming experience. Sometimes I think I should worry that I enjoy being part of this pack.

2 thoughts on “Battlefield Bad Company 2 Review

  1. Good review man, its nice to read a balanced article. I haven’t been able to play it yet but this has got me very keen on the campaign.

  2. Good review man, its nice to read a balanced article. I haven’t been able to play it yet but this has got me very keen on the campaign.

  3. I like the honestly of BM reviews, and how reviews are done from on the fence, and not from aboard the hype train as it were.

    Having said that, a Battlefield game review, with about 3 lines on the Multiplayer, doesn’t really do the game any justice.

  4. I like the honestly of BM reviews, and how reviews are done from on the fence, and not from aboard the hype train as it were.

    Having said that, a Battlefield game review, with about 3 lines on the Multiplayer, doesn’t really do the game any justice.

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