Mega Man 10 is the latest release in the highly successful Mega Man franchise which has produced over 50 titles and spin-offs since 1987. Having not played any of the games before, and therefore not being familiar with the series, when this arrived at the ButtonMasher offices on Xbox LIVE Arcade I naturally assumed it was a port of a Mega Man game for an earlier console. However I soon learned that this was a brand new game, though the look and feel of the game does not deviate from the 8-bit origins of the series.
With Infinity Ward (may their eternal souls rest in peaceful slumber) off the Call of Duty mega-franchise, the duty falls back upon developer Treyarch to keep the wheels turning. The newest entry, Black Ops, recently had a trailer released. Details are yet scarce, though the video reveals some standard fare: snow, jungle, helicopters, things that go boom, you know. Has there ever been a Call of Duty level set in a world made of candy? We need some new locale!
Check out the video after the break.
When we say, “It’s a Zelda game. Of course it’s going to be good,” what do we mean? Is it the level of polish in a Zelda title that makes a high score a given? Is it the middle-of-the-road charms, the familiar formula? Why are people so passively enthusiastic about a Zelda release? At this point, we’ve all played this outline before; in an industry where novelty is king, why is Zelda still the same game?
The diminishing sales of the games speak volumes about our growing frustration with the franchise. From a high point at Ocarina of Time, the series has trailed towards lower and lower numbers — only Twilight Princess has come close to Ocarina’s seven million sold. And considering that there have been ten other Zelda games released since the Nintendo 64 ground-breaker, this is perhaps a call to action. Rumor has it that the next Wii Zelda game will be a reinvention of the series. Until then, we’re in for more formula.
If you’re like me (and I know you are), you probably spent much of your young adulthood hating the Road Runner. Watching Wile E. Coyote get the grass kicked out of him every Saturday morning was not cartoon comedy; it was hateful, horrible stuff. Witnessing that wild dog get denied his meal week after terrible week fueled a young, angry anxiety on my couch. God, I hated that stupid bird. We’re talking an emotional rage that fell somewhere between war and sex. Kill that meep-meeping maniac, Coyote. Kill him!
Alas, Coyote never got his dinner, never got his revenge. And I grew up into an misfit girl who played fighting games and took karate classes just so I could punch something. I yelled at furniture. I shredded paper with my teeth. I started watching anime, because I wanted the bad guys to win once in a while — and Saturday Morning Cartoons never had the bite I needed.
Demos are wonderful things. They allow one to determine if a game is the a horrible mess of failed execution (did Too Human have a demo?), or if it actually deserves your hard-earned currency. Unfortunately, they can be a bit of a pain; they involve downloading, which we hear is totally not cool. Modern consoles have streamlined the process a bit, as has Steam, but the installation process can take an exceptional amount of time depending on the size of the game.
People who are presumably smart have realized these inherent flaws, and these days, we have a couple of newer options available. Puzzle Quest 2 now has a demo available to play on Facebook, a very familiar feeling to those veterans of the first. Another company, InstantAction, has just released their streaming content system by which developers can simply embed full game demos on webpages, as one would a YouTube video. Neither of these things require downloading (do not contradict us!).
Truly, it is the future.