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It’s been a big E3 2010 for Gran Turismo fans. Not only have we been finally given a release date but we’ve also been given a flood of new juicy information. Some of which may have slipped under the radar. Below is a list of confirmed features that will be in the final retail version of Gran Turismo 5.

First and foremost a release date.

November 2nd 2010. 128 more sleeps, dear god that’s a long time.

Collectors Edition.

Details via Playstation EU Blog.

The included die cast car is an exclusive 1:43 scale 2009 Nissan GT-R Spec V with a custom Gran Turismo livery designed by Polyphony Digital, produced by well-known collectible car maker Kyosho, who have been making some of the best collectible die cast cars for over 20 years. The 300+-page exclusive Collector’s Edition book from Polyphony Digital will be essential reading for GT fans, containing everything from the history of the automobile, to driving techniques, professional racing tips, car and engine basics and tuning know-how, and reference data about Gran Turismo 5. I want to warn you that the Collector’s Edition has a limited run, so pre-order it quickly if you want to guarantee your copy”. Looks pretty sweet. I’d like to know just how limited ‘limited’ is.

Over 1000 cars.

Which includes 800 standard cars and 200 premium cars. The difference between the two is still causing a little confusion. From what I can understand from the numerous previews, releases and translated interviews the premium vehicles will include full damage/deformation, high detailed full interiors, high/low beam headlights and fully customizable parts. Whereas the standard cars will only have cosmetic damage, high beam lights, fixed view interiors and moderate customizations. Please note this information may not be correct and we won’t know 100% until the game is in our hands.

Day night transition.

A feature often ignored by other racers, the introduction of not only day and night races, but longer day night transition races.

Dynamic weather.

Seen before in other racers, weather that changes throughout a race. Formula One CE did this well, safe to say Polyphony will too.

-Track creation.

Little else has been mentioned about this, again we’ll have to wait for the full retail version for more details.

-Top Gear Test Track. 

Worth mentioning on it’s own? I think so. The chance to pit your skills against The Stig in the virtual arena is just to good to pass up. I can see the Suzuki Liana being a potentially popular car around here. Harry Enfield watch you back.

Nascar, WRC… Go-karting?

Confirmed in a interview with President of Sony Computer Entertainment Worldwide Shuhei Yoshida on the Official Playstation UK website.

These innovations are twinned with the option to join millions of like-minded individuals globally within the Gran Turismo community and to find a driving experience to suit, whether that is taking on the Top Gear test track, chucking cars around stunt arenas, go-karting, creating and sharing your own track or intense head-to-head races”

-Online Features.

Online community features include a “BBS, personal logs, mail, and something called My Lounge”. You will be able to monitor your friend’s progress, set up private races with them, and spectate on live online races that are already underway from any camera angle, while focusing on any player’s car that you want.

-3D Visuals and Head Tracking.

Head tracking with the PS Eye and 3D gameplay.

No doubt there is much more to come, with TGS around the corner expect further information to drip feed out. I’ll update as we learn more.

Special thanks to GTplanet and EU Playstation Blog for reliable information.

2 thoughts on “GT5, What We Know So Far

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