Put simply, Monster Dash is Canabalt with guns (or as Accidental put it; Canabalt meets Metal Slug. He’s also got an annoying top score too, 4920 vs. my 3848!). Monster Dash is made by Halfbrick Studios, its first iPhone game being Fruit Ninja, which also proved quite popular.
You have two buttons; one to jump and one for guns. Each side of the screen is given to these buttons. And the great thing about it is there’s no horrible d-pad controls. Your hero (called Barry Steakfries — but I prefer he remain nameless) runs along automagically from left to right. The buttons also disappear completely after several taps which is a nice touch.
So this is it, the last episode of season three — episode five. The Devil’s Playhouse drawing to a close. Following up Beyond The Alley of the Dolls, Max is transformed into a giant beast roaming New York City. And it’s up to Sam and friends to restore Max to his original yappy self.
Surprise, surprise, there are no psychic powers to play with this time. Though you will encounter some remnants of them in unexpected ways. As with the other episode titles this season, this one’s based on a film — The City That Never Sleeps.
Two games announced in one day, by the same developer no less. Insomniac sure is a beast now. Resistance 3 by the main studio, and Ratchet & Clank: All 4 One (featuring 4-player co-op) by the new studio in North Carolina.
But where’s that multiplatform EA title I wonder? Aren’t these both Sony properties? Live-action Resistance 3 teaser after the break.
As an iconic videogame heroine Lara Croft needs no introduction, after a fairly blocky 16-bit start she has become one of gaming’s most enduring and streamlined characters. In this incarnation Crystal Dynamics have taken Lara’s pedigree and given it a fresh twist by changing the playing field and throwing in a spin by adding a co-op mode.
Begging the question after a campaign of pretty impressive titles in recent weeks, has Microsoft saved the wrong game to close out their Summer of Arcade? Continue reading →
Up until recently I was a bit of an offline RPG junkie. But thanks to many a session of Gears of War 2, Borderlands, and Halo: ODST online with the ButtonMasher community I have embraced the online shooter and now enjoy a good multiplayer evening. Even so it was still a strange feeling to actually want to get online with a new game and check out it’s multiplayer content, which in the case of Monday Night Combat is pretty much it’s entire content. But whatever the outcome, a game that has a shotgun shell high-fiving a piece of bacon for the loading screen is already a winner in my books!
While 2K Marin was left to take care of BioShock 2, Irrational Games was sneakily working on the third BioShock game. And guess what, it takes place in the sky! First exploding RC cars, and now flying cities — videogames are crazy!
So BioShock Infinite. The story takes place in 1912, a good 30 years before Rapture was built. Your character actually talks and has a personality, and you also get an AI companion. So it might not have the same creepy atmosphere as the first two titles, but change is good, and that’s what the industry should be about. It’s scheduled to drop sometime in 2012, so hopefully Levine and Co. can finish it before the world is destroyed by meteors or something.
These epic CGI trailers are a bit toocommonthese days, but there’s one after the break if you care to look.
And it’s no ordinary RC car either, it’s a fully equipped “surveillance vehicle” with a microphone and video camera that transmits back to the controller. The car also features as a killstreak reward in Black Ops’ multiplayer.
Sure it’s about as useless as the night vision goggles — I mean how discrete really is an RC car? But if you want to plunk down your money on one, the opportunity’s there…