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Personally, I think Gar’s ‘future’ voice and then his computer noises he makes afterwards totally make the hour and a half that lead up to it all worthwhile!

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The madden series has taken innovative turns since its inception on the Sega Mega Drive in 1994 and unfortunately I wish I could say the same with this years version of the Yank’s most beloved game Madden NFL 12. The madden franchise prides itself in change but to be able to notice this change you will need to be an American Football aficionado, most of these changes are under the hood.. very deep under the hood in fact.To put it in an analogical term, the difference between Madden 12 and Madden 11 is like telling the difference between Pepsi and Coke. Basically you will only feel and notice the difference if you are a Hard-core NFL fan, if you are just a casual fan that enjoys the smooth animation and multimillion dollar production value that EA sports provide but are looking for a new mode or gameplay addition you maybe sorely disappointed.

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Right now it seems like the most common first world problem is that there’s too many good games to be buying at the moment. If you’re one of the many feeling that way, maybe that’s something I can help you out with. We have one copy of Arkham City for a good home, and it’s even signed by the voice of Batman himself, Kevin Conroy. All you have to do is e-mail me at wugga@buttonmasher.co.nz and give me some good alternative uses of the initials “BM” (Batman and ButtonMasher being your obvious first choices.) 

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There was a pre podcast discussion which involved James excusing himself from the cast tonight as he is unwell. He went on to say that he felt that Rainbow 6 would not be made better by adding chainsaws. It was at that point that we were forced to confront the reality that he is afflicted by not just a mere sickness of the flesh, but a sickness of the mind also, and we fear gravely for the health of our friend. So anyway, Gar took over all his duties to the extent where we informally call this episode “The Garcast”

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Arkham Asylum rocked my expectations of what a game based on an established franchise can be, if handled properly. One moment, videogames based on comic book superheroes are all dumb and doomed to mediocrity at best, the next, we’re looking to the next game based on Batman as a probable contender for a good many Game Of The Year awards before anyone’s even played it. Those are the kind of expectations that it’s almost impossible to live up to, the kind of expectations that result in crippling emotional issues because no matter how hard you try, your parents never- wait, now’s not the time or place. Despite crushing expectations, Batman: Arkham City is totally awesome.

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It seems that all the motion gaming platforms need a faux-lightgun shooter, and the Kinect has the unique dilemma of not having a controller to wave around and pretend is some kind of strangely weightless gun. Playing to the strengths of the Kinect is no easy task, and juggling a sense of disconnect from reality and a little latency doesn’t usually lend itself to high flying action. Twisted Pixel’s marionette western does the best with what may not be the best fit.

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It looks like Ratchet & Clank. It sounds like Ratchet & Clank. But is this game really Ratchet & Clank?

To make my conclusion prematurely I would have to go with; it’s not Ratchet & Clank. This title was developed by Insomniac Games but it plays like a movie tie-in. If you thought All 4 One would be Ratchet with 4 player co-op you’d best prepare for disappointment.

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On the weekend, Steve Blum signed my copy of Bulletstorm with “Austin! Let’s kill some dicks! Steve Blum (Grayson)” and I gathered my friends to brag about it while recording some semblance of a podcast. What I didn’t count on, was Gar railroading this one hour and forty-five minute monstrosity with bloody Battletech nonsense!