PokéPark 2: Wonders Beyond, is the sequel to PokéPark Wii: Pikachu’s Adventure. Like its predecessor, it is an action adventure game from the Pokémon universe, and to attempt to stereotype about the target demographic for the game might risk causing offence as there are more grown men that play Pokémon games than I would ever have imagined.

Having played some Pokémon games in the past I can say that while I am not a huge fan, I can understand (having had it explained to me) why there is an attraction to the Pokémon series. This adventure game spin-off, however, is something I do feel may have a more limited market.

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Tower defense games have become pretty staple fare on the XBLA marketplace over recent times. And rightly so, the genre tends to be ideal for the smaller quick fix level based gameplay that downloaded titles should be. Luckily for Anomaly – Warzone Earth it manages to do things a little bit differently to stand out from the crowd. What does it do? Well basically it brings a tower offense game to the table.

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Remember the 80’s? Deadlight is an upcoming XBLA title and its developer, Tequila Works, promises an authentic 80’s experience. What, you didn’t hear about the great zombie apocalypse of ‘86?

Although I’d usually say no to yet another zombie game, the gameplay trailer shows more platforming and avoidance than simple run and gun. Narrative Director, Antonio Rojano, lists Another World and the original Prince of Persia as inspiration. It’s not from the 80’s but I think Shadow Complex might be a more modern example of what Deadlight could become.

Have a look at the first developer diary of Deadlight. They have words to say.

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Well, someone’s getting fired.

A Rayman Legends trailer, almost certainly the sequel to Rayman Origins as reported earlier in the week, leaked out onto the internet, ensuring its immortality. What’s more, the trailer was specifically for the Wii U version, which has seen no direct promotion since E3 2011.

First, regarding the game itself: beyond the improved rendering engine, the game features new social features, multiplayer modes, characters, and all those sequelly things we’ve come to expect. However, the game also takes advantage of some unique Wii U features. In one scene, one of four players is shown directly manipulating platforms on the Wii U tablet’s resistive touch screen, allowing the other three players to advance. And, in the first instance we’ve yet seen of the Wii U’s built-in NFC technology, figures were placed on top of the Wii U tablet and recognized, granting additional features in-game. This functionality is notably similar to last year’s Skylanders, a game that enjoyed perhaps surprising commercial success.

The Wii U tablet controller looks largely unchanged, save for an odd black patch on the back on the controller. Camera? Infrared sensor? We’ll have to wait until E3. And that Ezio Auditore statue is intriguing…it’s hard to imagine how he’ll fit into the happy-go-lucky world of Rayman, but we’re more than willing to find out.

At long last! The official Portal 2 map creation tools, dubbed the “Perpetual Testing Initiative”, are coming to Aperture Sciences near you. Come May 8th, you’ll be able to use the streamlined interface to create virtually any testchamber your non-Euclidean imagination can dream up. Share them with your friends! Hoard them to yourself, because you hate your friends! The choice is yours.

The game utilizes the Steam Workshop features of Steam, which seems to preclude any possibility of this DLC reaching the PS3 version of the game. We are sorry, console brethren.

If you’d like a little teaser and a lot of our good friend, Cave Johnson, go ahead and check out the trailer on GTTV. We’d wait, but we kind of ran out of things to say.

It didn’t take too long, and this is one I thought could have gone either way. So, with six days to go, the Kickstarter project for the remake of Leisure Suit Larry In The Land Of The Lounge Lizards is over the $500,000 goal. In the description, it states that when the funding goal is exceeded they “plan on adding more rooms, more girls, and more lousy pick up lines.” so ummm, yay? It’s also interesting to see how the high-roller pledges panned out: One person has coughed up the $10,000US for a lunch with Al Lowe himself, just as one person saw fit to contribute $5,000US to be the broke gambler that wanders the streets of the game in nothing but a barrel. Strangely, no one’s taken the $7,500US pledge to be a name (somehow) in the age verification questions. For me, that was one of the first things that come to mind when thinking about the original, but I don’t have that kind of money!

Michael Larabel, founder of the Linux website Phoronix, was recently at Valve HQ, his Twitter account allegedly states. He is a well-respected member of the Linux community, and seems highly unlikely to disseminate inaccurate information, but we’re adding the question mark just in case.

He tweets that, beyond a shadow of a doubt, Steam is indeed coming to the open-source Linux operating system. Now, it seems nice to write this accomplishment off for the hyper tech nerds only, but remember, Android is based atop of a variant of Linux, so further alterations to get it to run on the mobile OS would seem to be far less of an effort.

Of course, this is no way means that developers are required to port their games to Linux at all, and overall Steam game OSX support is still fairly low, but the future is just a tad bit brighter. Wait, no, it’s not getting bri…did you check the drivers? Okay, boot into kernel mode, we’re going to have to…

Oh, never mind.

It is that time of the week again.  Time to listen to a thing on the internet, that is.  The thing in question is the 176th Buttonmasher podcast, wherein we discuss games and things that aren’t games but may be tenuously related (or, in many cases, are not).

Rayman Origins, the critically acclaimed yet commercially underperforming platformer, apparently did well enough to warrant a sequel. A recent Ubisoft survey confirmed the existence of a sequel, using the custom UBIart engine. From the survey:

“The sequel to Rayman Origins will feature brand new settings: legendary worlds filled with castles, vampires, ghosts, Greek Gods, or dragons.”

It also confirms the inclusion of the four-player co-op from the first game, which was a major selling point.

Now, if only we could get a sequel for another certain critically admired Ubisoft game…


It’s been a long time coming; the last SSX game was SSX: Blur for the Wii, and before that SSX: On Tour, for the last generation of consoles. So it’s been a quiet half decade for fans of good ridiculous trick-based snowboarding, even if you took on the fantastic yet insane Amped 3 in the meantime. The time out definitely shows, too, as there’s almost three versions that were probably each in development at some point: The regular SSX with crazy long and winding rails and physics-defying tricks, the ‘edgy’ SSX with extreme conditions to go with the attitudes, and of course the ‘social’ SSX, which has been a trend for EA games, particularly the racers, of late. Continue reading