CEO Kenzo Tsujimoto announced to investors that the company seeks to reduce the time to develop “major titles” to just two and a half years, down from the “usual three to four”. Thankfully, he addresses the fact that this will cost extra, in order to maintain quality. What isn’t addressed is what this will mean for the releases of a less than major variety, like the adjective prefix versions of fighting games, or the subtitled variations of something like Dead Rising: Case West. I’m going to assume they’ll stay business as usual, and hopefully not get stepped up to be weekly releases.

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