I’m not sure if Billy Ray is a protective father, the impression I get from the media is that he isn’t, but they probably don’t report on the mysterious disappearances of people that try to make moves on young Miley. So given that this might well be GaR’s last podcast before he makes an unannounced exit, you better enjoy it while you can.
War games. We revel in their bloody battles. Forget the whole videogame violence debacle, but what does war say about us as people? The classic war quotes shown in Modern Warfare tell us how pointless and extravagant war is, but that’s usually as far as the deep thought goes. I can’t help but feel simulations might be disrespectful to those in real turmoil. I don’t believe that war is the answer to solving the world’s problems, but there is something unexplainable about shooting virtual baddies into the dust. Though how many more times can we repeatedly do this, is yet another question.
The private demonstration was broken up into three phases, giving us a robust look at the sprawling, massive title.
Phase 1 was character creation. I essentially didn’t care about this section, and our time was limited, so I implored my guide to skip immediately to Phase 2.
Phase 2 was a guided tour around the beautiful city of Limsa Lominsa. It was a triple, wide-screen monitor setup in 3-D (he still would not confirm 3-D for the final product, but really, why not?), which was pretty awesome. He directed me around the absolutely beautiful city, keen to highlight the new lighting engine. He showed off the Adventurer’s Guild (where Guildleve quests are received), the Culinarian’s Guild, and some random points of interest throughout the city. I was using a standard PS3 controller, though a keyboard and mouse was arranged in front of me, and it was perfectly natural.
We’ll be here all week in sunny Los Angeles, trying to sort out exactly where the hell the game industry is going. 3-D? Motion? A Kevin Butler theocracy? Whichever it is, we’ll be on-hand to deliver the latest reports and reviews.
Shank is a 2D brawler that should be hitting Xbox Live, PSN and PC in the near future. It looks pretty darn cool to me. 2D side scrollers are really making a comeback thanks to digital download services with some really interesting games being released as a result. Check out Klei entertainment’s Shank.
The first Crysis was a pretty decent game and looked absolutely stunning. Well, it does if you have an incredibly powerful PC. Crysis 2 was announced some time back and brings two things that makes it infinitely more appealing to me. Firstly, Its multiplatform which means I can play it with my 360 pad on 360, as opposed to with my 360 pad on my PC (as I played the first). More importantly though it means I don’t have to turn down pretty much everything just to get it to run at close to 30 fps. Secondly I am led to believe it has a more urban setting. That’s just a personal preference however, I just like cities more than jungles. Jungles have loads of bugs, smoke mosnters and terrible reception, which is why I live in the city. Below you will find some in game footage of Crysis 2. Looks good to me.
For this, the octogennial, podcast we investigate the intricacies of navigating the wild wild old west. Who to shoot, who not to shoot, how to effectively hog tie even the friskiest of prostitutes. Everything that you need to know and probably some stuff that you don’t want to know, and might even regret using.
There’s always plenty to talk about when screenshots of an upcoming game are released, we get right into the minutia of the new Call of Duty screens and also gaze forward into the future to look at what is on the gaming horizon, i.e Crackdown 2!
This week a GaR free podcast, and we experience both perfection and discovery, next week? Probably some little creatures.