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Archive for the ‘E3 2009’ Category

Win Limited Edition Xbox Stuff

Monday, June 29th, 2009

At E3 I picked up some limited edition stuff that a few of you Xbox fans might be interested in having. First up is an Alan Wake faceplate for your Xbox number 453 of 500. Secondly is a Mass Effect 2 T-Shirt, again one of 500.

If these sound like things that you might be into have a listen to the latest podcast (here)

Marvel vs Capcom 2 Interview

Monday, June 29th, 2009

This is my laser

Half interview, half smack down in E3 town. Wugga talks and challenges the producer of Marvel vs Capcom 2.

Video after the break.

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Left 4 Dead 2 Interview – Chet Faliszek

Sunday, June 28th, 2009

l4d2

During the later end of E3 I sent Wugga off to do some investigative reporting on Left 4 Dead 2. He managed to track down Chet from Valve and talk to him about the game that was only announced two days prior.

The full audio is in the last podcast but here is the bulk of it in written form.

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ButtonMasher Podcast #41

Wednesday, June 24th, 2009

Blazing Birds! Magic! Rocket Riot! The Sims! All these games and more get glossed over because Brian’s feeling a little off. Also, there’s a terrible ‘interview’ with a Left 4 Dead 2 developer, but the PS3 prize package is growing! Someone needs to do something worthy of winning it, otherwise EVERYONE’S declared to be losers.

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Gravity Crash Interview – Simon Livesey

Wednesday, June 24th, 2009

gravity

Yet another interview for you. This one is about Gravity Crash with one of the producers from SCE working with the developers of Gravity Crash (Just Add Water). They discuss the user generated content tools and the inspiration for the game as well. Check out Feep’s preview as well to learn more.

Video past the break.

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God of War 3 Interview – Sean Cunningham

Tuesday, June 23rd, 2009

Wugga and Jason at it again talking to the art director of God of War 3. Been wondering what makes God of War 3 more than just God of War 2.5? Wonder why the harpies look like haggard old women istead of alluring sexy birds……….

Video after the break.

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Heavy Rain Interview – David Cage

Monday, June 22nd, 2009

heavyrain

Wugga and Jason had a talk with the writer and director of Heavy Rain while at E3, he also happens to be the CEO of Quantic Dream. They talk about what he learnt from their last game Indigo Prophecy (or Farenheit in PAL areas) and where he invisions the game to be pushing the boundries of story telling.

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ButtonMasher Podcast #40

Wednesday, June 17th, 2009

You are N’rotan, son of Henman, charged with recovering the Golden Racket of Yendor! Your journey will take you across many courts, and you must slam and slice your way to the top of every grandslam tournament in Tennisonia. Also, when you serve, you’re going to hit a pokeball, because they’re marketable. Also, does anyone know the name of a game which has tentacles, and a pin you have to find on a map?

We ask the developers of Tony Hawk: Ride if Project Natal invalidates their peripheral and interview the lead designer of The Conduit.

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Aliens Vs. Predator Preview

Wednesday, June 17th, 2009

avp

I hold Aliens Vs. Predator as one of the best first person shooter experiences of my early-mid gaming life. I also give Delta Force that distinction too, so grab a salt shaker, and take your grains. What Rebellion managed to create back in that heyday of PC games was practically three shooters in one, if you took into consideration how varied the experiences were, between the Predator, the Xenomorph, and the Colonial Marines. Now, Rebellion is back to create this reboot, and I’m excited about it. On the show floor, the Predator demo was available, but I was lucky enough to be snuck into a session showing the Colonial Marine (lucky, because I didn’t have my own personal cloaking device handy.)

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Uncharted 2 Preview and Beta Impressions – The Half Tuck is here to stay

Tuesday, June 16th, 2009

If you’re going to set yourself up for failure, then starting off with Uncharted is the perfect way of going about it. One of the most amazing looking games with genuinely engaging gameplay, there were obviously a few things that could be done to it better, but they were tiny when you look at the big picture. So what are we to expect form a sequel? A half hearted cash in, or something truly spectacular?

I took some time from the hustle and bustle of E3 to stop and talk to Richard Lemarchand one of the guys developing Uncharted 2 and enjoy a little walk through of what to expect when it drops later in the year. I had other places to be but Uncharted was on my list of must see games.

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