I was supposed to post this before I left on holiday.

I failed.

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If the last few podcasts have been a little too long then this one is probably just about right for you. Void of any real content, except for me trying to Vuvuzelerize the ButtonMasher Podcast experience.

It makes real music, it’s also the lead, and only instrument in the ButtonMasher marching band.

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I’m not sure if Billy Ray is a protective father, the impression I get from the media is that he isn’t, but they probably don’t report on the mysterious disappearances of people that try to make moves on young Miley. So given that this might well be GaR’s last podcast before he makes an unannounced exit, you better enjoy it while you can.

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No Philipino yam based spreads this week, instead we focus on the Crackdown 2 Demo.

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Recorded mid E3 and then lost in the deepest darkest recesses of my glovebox comes this weeks ButtonMasher Podcast.

Ube sounds delicious doesn’t it?

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For this, the octogennial, podcast we investigate the intricacies of navigating the wild wild old west. Who to shoot, who not to shoot, how to effectively hog tie even the friskiest of prostitutes. Everything that you need to know and probably some stuff that you don’t want to know, and might even regret using.

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There’s always plenty to talk about when screenshots of an upcoming game are released, we get right into the minutia of the new Call of Duty screens and also gaze forward into the future to look at what is on the gaming horizon, i.e Crackdown 2!

This week a GaR free podcast, and we experience both perfection and discovery, next week? Probably some little creatures.

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I don’t know about you, but the Monkey Island 2 video diary (featured right after the break) gave me a total geekgasm. Behind the scenes talking heads with the original developers, and Dominic Armato recording lines for the voice of Guybrush, as well as scenes from the special edition in action. 

So hold onto your rubber chickens folks, MI2:SE should be releasing in the coming months…

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Wugga doesn’t have a computer at the moment, so most of this weeks podcast came via GaR’s programming services and a piece of paper.

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