Not as scandalous as the title implies, but console fashionistas can rejoice, I guess? I suppose it’s just not something that I “get”, but I’m of the opinion that if you’re so discerning as to want a console in a specific colour, you’re probably crazy enough to be bothered enough to paint it yourself. Then again, maybe you’re lazy. So if you’ve been holding out for a PS3 in a rather bold, Kratos-y colour, then Sony’s got your back. For an RRP of $589.95, you can get this 320GB console in “Scarlet” Red. The fact that this is more than the price of the standard version is offset by the inclusion of an extra controller in the bundle. Oh, and the colour thing.
It didn’t take too long, and this is one I thought could have gone either way. So, with six days to go, the Kickstarter project for the remake of Leisure Suit Larry In The Land Of The Lounge Lizards is over the $500,000 goal. In the description, it states that when the funding goal is exceeded they “plan on adding more rooms, more girls, and more lousy pick up lines.” so ummm, yay? It’s also interesting to see how the high-roller pledges panned out: One person has coughed up the $10,000US for a lunch with Al Lowe himself, just as one person saw fit to contribute $5,000US to be the broke gambler that wanders the streets of the game in nothing but a barrel. Strangely, no one’s taken the $7,500US pledge to be a name (somehow) in the age verification questions. For me, that was one of the first things that come to mind when thinking about the original, but I don’t have that kind of money!
It is that time of the week again. Time to listen to a thing on the internet, that is. The thing in question is the 176th Buttonmasher podcast, wherein we discuss games and things that aren’t games but may be tenuously related (or, in many cases, are not).
Here’s something awesome. In celebration of Frogger’s impending 30th birthday (don’t worry buddy, you won’t feel any different), some folks from http://www.irrelinvent.com have hacked together a Frogger arcade machine with a twist: The cars in the game appear and act according to data pulled from a webcam staring at Fifth Avenue, New York. Just watching the video makes me think that as difficult as the game might be, it seems infinitely more preferable than actually driving in that traffic mess.
Amazon.com dropped the ball a bit by letting everyone see this trailer before it was officially released by Sony; particularly as the title itself hasn’t even been announced. From the contents of the trailer, it looks to be a prequel, perhaps a little bit like Reach was for Halo. Only more depressing, because at the end, instead of making the ultimate sacrifice so the heroes can escape, you end up being enslaved by your saviour, who will eventually betray due to your torment, and things get worse from there.
Tonight’s ‘cast features a little thing we (Wugga) like to call the EA POWER HOUR. Things be going down at EA. Or not. Also, other things. You get my drift. Or not. It matters not! Listen. Comprehend. Enjoy.
We will be back next week with more things, of which we will speak.
Dreamworks is making Need For Speed movie. Or they’re close to penning the deal, reports Deadline. And why not? We live in a world where they made a movie out of the board game Battleship, and that movie based on Asteroids is supposed to be in the works. It could actually be enjoyable, too. The writer and producer for Real Steel are on board (though in opposite roles, weirdly), and that was a surprisingly decent, if completely straight forward film. A movie based on Need For Speed could be totally awesome though, for all the wrong reasons. I’m saying, pull in Paul Walker and Vin Diesel (just to confuse the marketplace with another Fast & Furious movie), get the Duncan Bros. involved (creators of the spectacularly ridiculous Overdrift), and pull in some characters/actors from the games themselves, like Sergeant Cross and Razor Callahan. That would be some kind of magical train wreck that I would gladly pay to see. [via Giant Bomb]
If people didn’t think you were crazy enough by overhearing you talk to your Xbox, conversing with people in Mass Effect 3, telling Dance Central 2 how to serve up the next dance battle, or chastising your pet in The Sims 3: Pets, then shouting in the ancient tongue of the Dhove will surely test them further. Everyone’s favourite sprawling open world, dragon-infested RPG is getting voice recognition, including assigning weaponry, commanding allies, and more. The headlining item, though, is that you’ll be able to be able to cast the powerful shouts without accessing a menu. Unless, of course, you need to know what words to utter, since “unrelenting force” is unrecognisable English, but “FAS RO DAH!” is both the strange words of the dragon-speak, and totally better to yell. The video sums it all up pretty well:
Yes! Yes indeed. It is number one hundred and seventy four. Ignore Wugga’s little indiscretion last week when he labelled it bloody 178 or whatever. All is once again right with the world, and your loving host GaR is back behind the reins. Wugga is present, oh yes, but his misnumbering will not be an issue henceforth. Honest.
Forgive the reused image, I have only MSPaint and no mouse. So y’know.
This week we talk about video games. As per ever we spend too much time discussing what EA and Bioware have been up to. Our little love-hate relationship with the EA juggernaut of largely awesome games and shithouse customer relations continues apace. So listen! Enjoy! We’ll be back next week with more of the same. Don’t bother to thank me, and yes, I know the way out. Your hospitality has been most gracious. Au revoir.
The Coup De Gar has come to an end, and the usual Podmaster is back in the seat of power. And what a podcast of Wuggness we have. Most of it is just what he played in the past two weeks, and the rest is some news and other games that the dudes have been playing. Oh, and a story about a fart.