• RSS
  • rss
  • Twitter
  • twitter
  • Facebook
  • rss
  • Podcast
  • twitter

Archive for the ‘PSP’ Category

ButtonMasher Podcast #70

Thursday, March 11th, 2010

It’s a full house again this week, GaR returns from the netherworld of riding his bike, Wugga gets cornered at his own house, and well, I remembered.

Podcast Go!

iTunesRSS – Play

 
icon for podpress  ButtonMasher Podcast #70 [54:16m]: Play Now | Play in Popup | Download

ButtonMasher Podcast #69

Wednesday, March 3rd, 2010

Metro 2033 gets some airtime this week as we celebrate not being Russian. The conclusive post review summary of Bioshock 2 and plenty more Heavy Rain including a spoilatious section which you might want to avoid if still playing the game (we do give a fair warning in the pod)

iTunesRSS – Play

 
icon for podpress  ButtonMasher Podcast #69 [53:26m]: Play Now | Play in Popup | Download

ButtonMasher Podcast #68

Wednesday, February 17th, 2010

Heavy Rain, that’s pretty much how I would sum up this one. Perhaps a little MAG on the side, but lots of Heavy Rain. All spoiler free mind you.

iTunesRSS – Play

 
icon for podpress  Standard Podcast [61:10m]: Play Now | Play in Popup | Download

Blood Bowl Review (xbox 360)

Tuesday, February 9th, 2010

Not a Super Bowl 

Some board games make excellent video games, some board games make average video games and some board games really shouldn’t bother.

There will have been a few of you standing on the sidelines, watching the development of Blood Bowl and hoping with everything crossed that it would turn out to be a gem, a word to the wise prepare yourselves for disappointment. There might be a Bowl in the title, but it’s not Super by any means.

I believe the key to my opening statement is whether the original game is actually good enough to survive the transformation to the screen, Carcassonne for example is an addictive and fun diversion. You get all the pleasure and strategy of the game, with none of the clearing up afterwards. After spending some time with Blood Bowl and forgiving it for it rough edges in terms of presentation I started to realize something, it’s the original gameplay that really turns you off, and that gameplay is as authentic as it can be.

More »

ButtonMasher Podcast #67

Monday, February 8th, 2010

All worked up with far too many people for it to possibly be coherent.

Here it is, a mash-up cast.

iTunesRSSPlay

 
icon for podpress  ButtonMasher Podcast #67 [62:43m]: Play Now | Play in Popup | Download

ButtonMasher Podcast #66

Thursday, January 28th, 2010


It’s that time of the week, and by that I mean the time, that I finally work up the gumption to edit and post the pod. This week we talk a fair bit about Aliens vs Predator and how GaR has been playing some Army of Two 40th Day.

 
icon for podpress  Standard Podcast [36:49m]: Play Now | Play in Popup | Download

Best of 2009 As Voted By Developers

Thursday, January 21st, 2010

gdc

If the Spike Video Game Awards weren’t your thing, the Game Developer’s Choice Awards nominees for 2009 have been chosen by 500 leading game creators. It’s a prestigious invite-only affair; why shouldn’t we rival the golden globes?

Uncharted 2 and Flower have received 7 nominations and 5 nominations respectively (Interestingly, these are both PS3 titles). Gabe Newell will also receive the Pioneer award for co-creating Steam and helping make breakthrough games such as Half-Life & Portal. The full list of nominees is posted below but you’ll have to wait until March to see the results!

More »

ButtonMasher Podcast #65

Monday, January 18th, 2010

A new year, a new podcast. If you do only one thing this year make it something awesome and listen to this while you are doing it…… unless it involves something kinky, then we don’t really want to have the two things associated in your mind.

iTunesRSS – Play

 
icon for podpress  ButtonMasher Podcast #65 [53:11m]: Play Now | Play in Popup | Download

Gravity Crash Review (PS3 – PSN Store)

Sunday, December 13th, 2009


A long time ago in a galaxy far far away I spent my pocket money on a wonderful inertia controlled game called Thrust by Firebird. Thrust was a joy of physics, drop your spaceship into impossible caves, and using the thrusters manoeuvre safely through the 2d monochrome passages. The aim was to go and collect some kind of fuel cell and then fly safely out again against a ticking clock. You can tell I loved it.

Fast forward 20 odd years and here we are with Gravity Crash from Just Add Water, which apart from the lack of a pendulum swinging fuel cell being attached to my ship is essentially Thrust 2.0 with a twist.

More »

ButtonMasher Podcast #63

Friday, December 11th, 2009

Don’t worry, I cut out the 5 minute preamble of chatter about Roald Dahl and discrimination against Oompa Loompa’s. Enjoy

iTunesRSSPlay

 
icon for podpress  ButtonMasher Podcast #63 [68:51m]: Play Now | Play in Popup | Download