Rayman Origins, the critically acclaimed yet commercially underperforming platformer, apparently did well enough to warrant a sequel. A recent Ubisoft survey confirmed the existence of a sequel, using the custom UBIart engine. From the survey:

“The sequel to Rayman Origins will feature brand new settings: legendary worlds filled with castles, vampires, ghosts, Greek Gods, or dragons.”

It also confirms the inclusion of the four-player co-op from the first game, which was a major selling point.

Now, if only we could get a sequel for another certain critically admired Ubisoft game…

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It’s been a long time coming; the last SSX game was SSX: Blur for the Wii, and before that SSX: On Tour, for the last generation of consoles. So it’s been a quiet half decade for fans of good ridiculous trick-based snowboarding, even if you took on the fantastic yet insane Amped 3 in the meantime. The time out definitely shows, too, as there’s almost three versions that were probably each in development at some point: The regular SSX with crazy long and winding rails and physics-defying tricks, the ‘edgy’ SSX with extreme conditions to go with the attitudes, and of course the ‘social’ SSX, which has been a trend for EA games, particularly the racers, of late. Continue reading

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If World of Goo and Worms ever had a baby I imagine that the resulting child would be something along the lines of The Splatters. The latest in the line of now popular physics based puzzle games has you detonating little bombs by moving them into an accessible area and then exploding your living blobs of paint over as many as possible. There isn’t too much more to this colourful game but it’s charm will soon have you in the ‘just-one-more-go’ frame of mind.

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If people didn’t think you were crazy enough by overhearing you talk to your Xbox, conversing with people in Mass Effect 3, telling Dance Central 2 how to serve up the next dance battle, or chastising your pet in The Sims 3: Pets, then shouting in the ancient tongue of the Dhove will surely test them further. Everyone’s favourite sprawling open world, dragon-infested RPG is getting voice recognition, including assigning weaponry, commanding allies, and more. The headlining item, though, is that you’ll be able to be able to cast the powerful shouts without accessing a menu. Unless, of course, you need to know what words to utter, since “unrelenting force” is unrecognisable English, but “FAS RO DAH!” is both the strange words of the dragon-speak, and totally better to yell. The video sums it all up pretty well:

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So far pretty much all of the Kinect only titles have been fairly average at best with Kinect compatible titles like Mass Effect 3 showing more promise. Kinect Rush – A Disney/Pixar Adventure is the latest in the line of family friendly Kinect titles to be released and with all time Pixar greats like Toy Story and Cars in the the mix at least it should market well. But with such great characters and locations at your finger tips you would hope that this is a game that really uses Kinect to it’s full potential. Well, lets see how we go…

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This year’s behemoth of a game, another end to a trilogy that also started in this generation, is finally here; if there’s a more widely anticipated game coming this year, I’m not aware of it. Many familiar faces return, some just for cameo appearances, others for something more substantial, but it’ll be a short reunion, as the singular theme that runs throughout is that this is a bleak, do-or-die, last ditch effort finale. Continue reading

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I, like many many people that were in to PC games during the 90s, played, and loved, Syndicate. I then played and loved the notoriously difficult expansion, The American Revolt, when I bought Syndicate Plus on a shiny CD ROM. I even went as far to play and love Syndicate Wars, which, despite numerous cool things, was not destined to be the high point in the franchise. So with the announcement of a FPS revival of the series, I felt that I was in a good position to understand the ‘core fan’ outcry over the betrayal of the originals squad-based RTS format, but really, I was just happy that something, anything was happening with the franchise. Now that I’ve sunk many hours into it, my trend of “playing and loving” continues.

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The Ultimate Fighting Championship has blown up in the past 10 years from being a sport of obscurity to this huge empire built from the age old concept of beating the living crap out of someone, like the sport of mixed martial arts itself, the UFC undisputed video game has evolved into a massively popular and deep game. Breaking the chain linked habit of producing an annual sports game, the team at THQ/Yukes have manage to up the ante with a more defined game with added features that would send any UFC fan in to a knocked out frenzy.

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