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Posts Tagged ‘Interviews’

Marvel vs Capcom 2 Interview

Monday, June 29th, 2009

This is my laser

Half interview, half smack down in E3 town. Wugga talks and challenges the producer of Marvel vs Capcom 2.

Video after the break.

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Left 4 Dead 2 Interview – Chet Faliszek

Sunday, June 28th, 2009


During the later end of E3 I sent Wugga off to do some investigative reporting on Left 4 Dead 2. He managed to track down Chet from Valve and talk to him about the game that was only announced two days prior.

The full audio is in the last podcast but here is the bulk of it in written form.

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Gravity Crash Interview – Simon Livesey

Wednesday, June 24th, 2009


Yet another interview for you. This one is about Gravity Crash with one of the producers from SCE working with the developers of Gravity Crash (Just Add Water). They discuss the user generated content tools and the inspiration for the game as well. Check out Feep’s preview as well to learn more.

Video past the break.

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God of War 3 Interview – Sean Cunningham

Tuesday, June 23rd, 2009

Wugga and Jason at it again talking to the art director of God of War 3. Been wondering what makes God of War 3 more than just God of War 2.5? Wonder why the harpies look like haggard old women istead of alluring sexy birds……….

Video after the break.

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Heavy Rain Interview – David Cage

Monday, June 22nd, 2009


Wugga and Jason had a talk with the writer and director of Heavy Rain while at E3, he also happens to be the CEO of Quantic Dream. They talk about what he learnt from their last game Indigo Prophecy (or Farenheit in PAL areas) and where he invisions the game to be pushing the boundries of story telling.

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ButtonMasher Podcast #40

Wednesday, June 17th, 2009

You are N’rotan, son of Henman, charged with recovering the Golden Racket of Yendor! Your journey will take you across many courts, and you must slam and slice your way to the top of every grandslam tournament in Tennisonia. Also, when you serve, you’re going to hit a pokeball, because they’re marketable. Also, does anyone know the name of a game which has tentacles, and a pin you have to find on a map?

We ask the developers of Tony Hawk: Ride if Project Natal invalidates their peripheral and interview the lead designer of The Conduit.


Uncharted 2 Preview and Beta Impressions – The Half Tuck is here to stay

Tuesday, June 16th, 2009

If you’re going to set yourself up for failure, then starting off with Uncharted is the perfect way of going about it. One of the most amazing looking games with genuinely engaging gameplay, there were obviously a few things that could be done to it better, but they were tiny when you look at the big picture. So what are we to expect form a sequel? A half hearted cash in, or something truly spectacular?

I took some time from the hustle and bustle of E3 to stop and talk to Richard Lemarchand one of the guys developing Uncharted 2 and enjoy a little walk through of what to expect when it drops later in the year. I had other places to be but Uncharted was on my list of must see games.

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Shatter Preview and Interview

Wednesday, June 10th, 2009


At E3 we took the chance to meet with Mario from Sidhe and talk about their newest game called Shatter. We couldn’t pass up the chance to play it as well, interview and impressions after the break.

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Supreme Commander 2 Walk Through Video

Friday, June 5th, 2009

Chris Taylor is the creator of the Supreme Commander franchise along with other games and is the CEO of Gas Powered Games. They are currently working on Supreme Commander 2 with Square Enix publishing for them. The other day we took the chance to sit in on a guided tour of some of the new features and gameplay that they are putting into Supreme Commander 2 and ask a few questions, some are even on topic. Video is past the break.

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Dante’s Inferno Interview – Jonathan Knight

Wednesday, April 8th, 2009

EA have given us the oppurtunity to fire a few questions across to their Redwood Shores Studio and Executive Producer/Creative Director Jonathan Knight and find out some more about Dante’s Inferno.


In the questions I wanted to find out about the tie in with the poetic works that the game takes its name from and also look at how it will set itself apart from other third person adventure games that have released in the last year or so. The full interview is after the break.

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