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	<title>The Amazing Tales of Mriceguy</title>
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	<link>http://buttonmasher.co.nz/mriceguy</link>
	<description>my exploits, trials and failures</description>
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		<title>My Top 10 Games</title>
		<link>http://buttonmasher.co.nz/mriceguy/2010/05/21/my-top-10-games/</link>
		<comments>http://buttonmasher.co.nz/mriceguy/2010/05/21/my-top-10-games/#comments</comments>
		<pubDate>Sat, 22 May 2010 02:28:55 +0000</pubDate>
		<dc:creator>Mriceguy</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://buttonmasher.co.nz/mriceguy/2010/05/21/my-top-10-games/</guid>
		<description><![CDATA[
In a medium where I’ve tasted so many different experiences, it’s hard enough to pinpoint a top 50 let alone a top 10. But that’s essentially what I’ve tried to do here. To whittle it down to the titles that brought me the most joy and which I still enjoy playing today.
Of course it’s a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/top10games.jpg"><img style="border-width: 0px" title="top10games" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/top10games_thumb.jpg" border="0" alt="top10games" width="550" height="115" /></a></p>
<p>In a medium where I’ve tasted so many different experiences, it’s hard enough to pinpoint a top 50 let alone a top 10. But that’s essentially what I’ve tried to do here. To whittle it down to the titles that brought me the most joy and which I still enjoy playing today.</p>
<p>Of course it’s a completely subjective list. It’s not the ten best gaming has to offer, if there is even such a list, but my top ten favourites for introducing me to experiences that I simply haven’t forgotten.</p>
<p>There’s many a deserving game I have left off, and to each of you I beg your forgiveness. May you still let me play you in the years to come.</p>
<p>So without further ado, my top 10 videogames of all time… (so far)</p>
<p><span id="more-62"></span><strong><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/Diablo.jpg"><strong> </strong></a><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/Diablo1.jpg"><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="Diablo" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/Diablo_thumb.jpg" border="0" alt="Diablo" width="210" height="209" align="left" /></a>10. Diablo</strong><br />
Diablo was my first venture into the world of online gaming. I was introduced by a friend and we played together over modem as it was the same as a free local call. There was battle.net,  but remember Internet was expensive back then.</p>
<p>Exploring the randomly generated dungeons, swapping items with my buddy, and never *cough* using the duplicate items exploit.</p>
<p>Even though each time we played we had to start all over again, we did it anyway, because it was just that awesome.</p>
<p><strong><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/Halo3.jpg"><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="Halo 3" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/Halo3_thumb.jpg" border="0" alt="Halo 3" width="170" height="240" align="right" /></a> 9. Halo 3</strong><br />
I haven’t played Halo’s 1 and 2 so crucify me. I took the PlayStation 2 path over the Xbox one. But Halo 3 was my first Xbox 360 game, and I’ve spent hours upon hours in multiplayer. I wouldn’t hesitate to call it the most robust, accessible, and customisable multiplayer game out there. It’s probably the most I’ve played of any one game because of it. Splitscreen, LAN, online, I’ve done it all.</p>
<p>I had played other multiplayer shooters such as James Bond and Medal of Honor. But Halo 3 has always been able to pull me back in. Whether going toe to toe in traditional Slayer, clashing energy swords in Infection, or hanging about in people’s crazed Forge abominations. There’s always something new to do.</p>
<p><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/Lemmings.jpg"><strong></strong></a><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/Lemmings1.jpg"><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="Lemmings" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/Lemmings_thumb.jpg" border="0" alt="Lemmings" width="199" height="231" align="left" /></a><strong>8. Lemmings<br />
</strong>There’s something just so satisfying about saving these little suicidal creatures from their impending doom. Playing the role of God and trying your hardest to keep the death count as low as possible.</p>
<p>The classical music and nursery rhymes that were used, would remind me of the game even after I’d finished playing.</p>
<p>While I pretty much gave up on the higher difficulties, I had a blast with this action based puzzler. And it’s one of my fonder memories of gaming on the PC.<br />
<strong> </strong></p>
<p><strong>7. Prince of Persia: The Sands of Time<img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="Prince of Persia" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/PrinceofPersia_thumb.jpg" border="0" alt="Prince of Persia" width="172" height="240" align="right" /><br />
</strong>The prince’s wit and acrobatic platforming was what made it for me. I haven’t seen the film yet, but I don’t think it could ever live up to the game. Oh and that ending is so good, you absolutely have to play all the way through.</p>
<p>While the combat wasn’t diverse, it was a good distraction between the platforming. And playing with time was just the sort of mechanic to take the Prince of Persia series to the next level.</p>
<p>I managed to play the sequel, and while the gameplay remained largely the same, the emo nature of the prince and heavy metal music ruined the whole charm of the thing. Needless to say, I didn’t play the third game.</p>
<p><strong><strong><strong><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/JakII.jpg"><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="Jak II" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/JakII_thumb.jpg" border="0" alt="Jak II" width="170" height="240" align="left" /></a></strong></strong>6. Jak II: Renegade</strong><br />
While all Naughty Dog games pleasure me in so many different ways, Jak II really took it to the next level. Daxter is such a cool character, I can only imagine how pissed he was when they took his name out of the title.</p>
<p>Jak &amp; Daxter was a great platformer in its own right. But taking pages from some other games; GTA’s open world and mission structure, and Ratchet &amp; Clank’s weapons, Jak II was a completely fresh experience for me. As somehow I had avoided those two series (since then I can assure you that I’ve rectified this situation).</p>
<p>Also, hoverboards and flying cars!</p>
<p><strong>5. Final Fantasy VII <strong> <a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/FFVII.jpg"><strong></strong></a></strong> <a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/FFVII.jpg"><strong></strong></a><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/FFVII1.jpg"><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="FFVII" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/FFVII_thumb.jpg" border="0" alt="FFVII" width="213" height="213" align="right" /></a><br />
</strong>An obvious addition to this list. I was simply enamoured with Final Fantasy VII. The story, and the setting, and the characters. Instead of a traditional “fantasy” title, the game starts off in Midgar, a post industrial city, controlled by one big company that literally determines who lives above and below.</p>
<p>The <a href="http://imgur.com/Um30L.jpg">blocky polygon characters</a> don’t quite hold up today, but in a way it let your mind fill in the blanks, just like an 8-bit character would. It’s a story game through and through, and that’s why I love it.</p>
<p>The music is still as memorable today as it was back then. And it’s a game I always have cravings for, just to experience it all over again.</p>
<p><strong><br />
<strong><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="Grim Fandango" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/GrimFandango_thumb.jpg" border="0" alt="Grim Fandango" width="185" height="240" align="left" /></strong>4. Grim Fandango </strong><br />
Grim Fandango featured a world I had never explored, the land of the dead. Full of Tim Schafer’s wit, and a bit of dark emotion, you can’t help but be swept up by Manny Calevera’s four-year journey.</p>
<p>Some of the puzzles are a pain in the ass, and the controls aren’t all that easy, but the story is so intriguing, I couldn’t help but continue playing.</p>
<p>It’s a mystery of sorts, and inspired by film noir. If you thought adventure games could only be in 2D, think again.</p>
<p><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/AbesOddysee.jpg"><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="Abe's Oddysee" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/AbesOddysee_thumb.jpg" border="0" alt="Abe's Oddysee" width="214" height="214" align="right" /></a><strong>3. Abe’s Oddysee<br />
</strong>Such a unique and memorable game. It’s quirky and like nothing I’d ever seen before. The sound effects, and background noises help solidify that Oddworld is a living breathing world.</p>
<p>It was the first time I’d encountered a sort of puzzle platforming. Abe has no offensive attacks, but on the odd occasion he can take possession of those gun toting sligs. He also uses communication to his advantage, leading his fellow Mudokons to either their salvation or their doom.</p>
<p>The sequel, Abe’s Exodus, is another fantastic game, but there can only be one winner.</p>
<p><strong><strong><br />
</strong><strong><strong><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/MonkeyIsland.jpg"><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="Monkey Island" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/MonkeyIsland_thumb.jpg" border="0" alt="Monkey Island" width="187" height="235" align="left" /></a></strong></strong>2. The Secret of Monkey Island</strong><br />
It’s no secret that I’m kind of a Monkey Island nut. I don’t know what hooked me. I think it was the humour… yeah definitely the humour. While every Monkey Island game is worth playing, especially Curse. You can’t go past the original for where it all began.<strong> </strong></p>
<p><strong></strong>Insult sword fighting, three-headed monkeys, and ghost pirates. There’s never been a game quite like this one.</p>
<p>Hilarious dialog and absolutely absurd puzzles. If there’s any game character I could aspire to be, it’s Guybrush Threepwood.</p>
<p><strong>1. Half-Life 2 </strong><a href="http://buttonmasher.co.nz/mriceguy/files/2010/05/halflife2.jpg"><strong><img style="margin-left: 0px;margin-right: 0px;border-width: 0px" title="half-life 2" src="http://buttonmasher.co.nz/mriceguy/files/2010/05/halflife2_thumb.jpg" border="0" alt="half-life 2" width="170" height="240" align="right" /></strong></a><strong><br />
</strong>This game usually winds up in other top 10’s, and for good reason. I’d mention the entire Orange Box collection if I could, and while I loved Portal just like everyone else, these fond memories of Half-Life 2 just won’t go away.</p>
<p>Half-Life 2 is perhaps the most immersive game I have ever played. Ever since the original game arrived on the scene it’s changed the face of the first-person shooter. It’s no longer just about shooting, but presenting characters and dramatic sequences without even a gun in your hand. And at no point are you ever taken out of Gordon Freeman’s body, the immersion is never broken by pointless cutscenes.</p>
<p>When you do finally get your hands on a weapon, Hal-Life 2 does not fail to disappoint. The gravity gun is by far the best weapon in videogame history. And who can forget that iconic crowbar.</p>
<p>The bond between you (a la Gordon) and Alex Vance is so subtle and brilliant. She’s not over-sexualised eye candy in skimpy clothing (something videogames are atrocious for), but a realistic and intelligent depiction of a human being.</p>
<p>Episodes 1 and 2 build upon Half-Life 2 by further innovating with immersion and emotion.<strong> </strong>Now if only Valve could hurry up and get the next episode out. I’m a patient man, but I don’t think I can wait much longer,</p>
<p><strong>/end list</strong></p>
<p>So there’s my list. What are your top 10 games? Join in on the conversation over in the forums. I look forward to reading your lists!</p>
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		<title>Plants vs. Zombies Review</title>
		<link>http://buttonmasher.co.nz/mriceguy/2009/11/29/plants-vs-zombies-review/</link>
		<comments>http://buttonmasher.co.nz/mriceguy/2009/11/29/plants-vs-zombies-review/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 22:02:47 +0000</pubDate>
		<dc:creator>Mriceguy</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://buttonmasher.co.nz/mriceguy/2009/11/29/plants-vs-zombies-review/</guid>
		<description><![CDATA[
This game did come out quite a while ago but I thought I would post the review here anyway for those of you still on the fence!
PopCap’s Plants vs. Zombies is one of the many new games out there going by the name of “tower defence”. Tower defence games have been around for quite a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://buttonmasher.co.nz/files/2009/07/plants_vs_zombies.jpg" />
<p>This game did come out quite a while ago but I thought I would post the review here anyway for those of you still on the fence!</p>
<p>PopCap’s<i> Plants vs. Zombies</i> is one of the many new games out there going by the name of “tower defence”. Tower defence games have been around for quite a while now. Popular free <i>Desktop Tower Defence</i> and user-created maps in old strategy games such as <i>Age of Empires II</i> and <i>Warcraft III</i> have really started the craze for more of these games. <i>Plants vs. Zombies </i>is a truly addictive, downloadable game for PC that is also coming to Xbox Live Arcade. </p>
<p> <span id="more-32"></span>
<p>The gameplay is simple enough to get to grips with. Crazy Dave (you can tell he’s crazy by the pot on his head) eases you in with a few tutorial levels. It’s like a real-time strategy game in a sense. The game takes place on the front yard to your house on a grid of 5 squares down and 8 squares across. A horde of zombies approaches from the right of the screen, your only hope lying in a bunch of zealous plants. Under no circumstances do you want the zombies to get to your house, or they will eat your brains! You gather sun energy by clicking on yellow sunbeams that fall down the screen, which you can use to buy more plants. Each plant performs a specific task; the Sunflower will produce even more sun energy, the Pea Shooters shoot deadly peas at the zombies, and the Wall-nut is planted as a defence that slows the zombies down. It’s quite sad to see the tears on your little wall-nut’s face as a zombie chews on him, knowing full well that he will soon reach his demise. </p>
<p>There are tons more plants that I couldn’t even begin to describe. Rest assured, they are intelligently designed and each is as funny as the last, some obviously you’ll use a lot more than others. The good thing is that it’s completely up to you which plants you choose. Although your choice on a second play through will be slightly limited as Crazy Dave picks three of them for you, and this makes it challenging indeed. The zombies also have a few varieties too including newspaper-reading zombies, football-player zombies and even disco-dancing zombies. There are a few other locales you will experience; your backyard where you have a swimming pool to contend with, your roof, and even night-time, which can get quite difficult when you can only use a special type of plant, the mushrooms.</p>
<p>And that was only Adventure mode! There is also Shop, Mini-Games, Puzzle, Survival and the Zen Garden to explore. It certainly packs a lot of content. The shop, Crazy Dave’s car boot, has a few more plants and things on sale. You unlock the mini-games as you progress through Adventure mode; these involve a variety of activities including bowling wall-nuts. Puzzle has a nice variety of levels too, where you can try your hand at playing as the zombies. Survival is basically the normal game except you need to collect flags by conquering wave after wave of zombies. Zen Garden differs the most from the other modes and gives you a greenhouse where you can grow plants and sell them for extra cash. One complaint would be that the game awards you with hardly any money compared to the prices of items in Crazy Dave’s car boot. I guess that’s a way to increase playtime but I still feel a little shafted.</p>
<p>The art style is cartoony and very colourful. The plants have their own unique animations like the flowers swaying from side to side. The zombies are actually sort of cute even when you know their greatest motivation is nothing more than to come inside and eat your brains. There’s nothing gory or too violent in the game, so it’s suitable for young and old. </p>
<p>If that wasn’t enough, have a read of the Almanac where each plant and zombie are listed, all with hilarious descriptions. Even when you finish the game the fun keeps a coming. You simply have to watch the music video in the end credits. <i>Plants vs. Zombies</i> is designed so well for the computer mouse, so great in fact that I don’t see it working as well on other platforms. It gets very frantic and you need to be able to move the cursor about very quickly and precisely.</p>
<p>PopCap have done it again with their sharp wit and charm. Let’s not forget the addictiveness of their previous casual titles. If anyone has ever spent more than an hour at a time playing Bejeweled or Peggle you’ll know what I’m talking about! <i>Plants vs. Zombies</i> is creative, addictive and well worth playing. As it is PopCap’s fastest seller I hope they take notice and continue to make more games like this that even the more experienced gamer will still enjoy.</p>
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		<slash:comments>1</slash:comments>
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		<title>The Digital Distribution Take Over</title>
		<link>http://buttonmasher.co.nz/mriceguy/2009/10/18/the-digital-distribution-take-over/</link>
		<comments>http://buttonmasher.co.nz/mriceguy/2009/10/18/the-digital-distribution-take-over/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 00:51:18 +0000</pubDate>
		<dc:creator>Mriceguy</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://buttonmasher.co.nz/mriceguy/2009/10/18/the-digital-distribution-take-over/</guid>
		<description><![CDATA[Kia ora guys, seeing as I’ve had this blog lying around for a while now, I thought I’d finally put it to some good use! I’ll try come back every once in a while to offer my thoughts on games and the games industry. So to start off…
Digital Distribution or Whatchamacallit
Since prehistoric times we’ve had [...]]]></description>
			<content:encoded><![CDATA[<p>Kia ora guys, seeing as I’ve had this blog lying around for a while now, I thought I’d finally put it to some good use! I’ll try come back every once in a while to offer my thoughts on games and the games industry. So to start off…</p>
<p><strong>Digital Distribution or Whatchamacallit</strong></p>
<p>Since prehistoric times we’ve had a variety of physical mediums to access our games on; floppy disk, cartridge, CD-ROM, DVD-ROM, and Blu-ray. As games have gotten bigger, the need for these physical mediums has increased. </p>
<p>
<p>Let’s face it, we’ve always had digital game downloads since the early days of shareware. However, since the arrival of broadband, people have started to see the benefits of downloading their media online. The speed and bandwidth available is ever increasing, making the option even more appealing for consumers. Digital distribution is becoming more common and some developers are now choosing to develop their games as download exclusive.</p>
<p><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" border="0" alt="GTA IV: The Lost and Damned" src="http://buttonmasher.co.nz/files/2009/06/42666-orig.jpg" width="550" height="309" /></p>
</p>
<p> Platforms such as Xbox Live Arcade (XBLA), PlayStation Network (PSN), Steam, and iTunes App Store are the clear forerunners of this new era. The new PSP Go will also play a part as it solely runs downloaded games. WiiWare and DSiWare offer game downloads but their games are tied to the consoles themselves, which is setting up for potential disaster.
<p>A few developers are venturing out into this relatively new space including DICE’s Battlefield 1943 and Rockstar’s GTA IV: The Lost and Damned. Who says that download games have to be less value? Shadow Complex and Trials HD are perfect examples of what can be done to make smaller games that are still high quality.</p>
<p> Full retail games are accessible from the increasing amount added to services like Steam and Xbox Live Games On Demand. Forgetting about pricing (I’m looking at you Games On Demand!) and all the rest, this is forever changing the way we buy our games.</p>
<p>
<p><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" border="0" alt="Battlefield 1943" src="http://buttonmasher.co.nz/files/2009/07/bf1943.png" width="550" height="309" /></p>
</p>
<p><strong>What matters to you?     </p>
<p></strong>Digital distribution is a double-edged sword; for each positive feature there’s a negative waiting on the other side of the fence. Now I could go on and on about many things but instead I decided to save you the torment and I put a few brief pointers in the table below. Aren’t I thoughtful?</p>
<table border="1" cellspacing="0" cellpadding="2" width="488">
<tbody>
<tr>
<td valign="top" width="247"><strong>Pros</strong></td>
<td valign="top" width="239"><strong>Cons</strong></td>
</tr>
<tr>
<td valign="top" width="248">Creativity encouraged. Indie developers finally alongside the big boys.</td>
<td valign="top" width="239">The good games can get lost amongst a sea of garbage.</td>
</tr>
<tr>
<td valign="top" width="248">Lower prices.</td>
<td valign="top" width="239">Possible smaller budgets.</td>
</tr>
<tr>
<td valign="top" width="248">No cost for packaging and disc printing.</td>
<td valign="top" width="239">No physical case.</td>
</tr>
<tr>
<td valign="top" width="248">Even if your console gets lost or stolen, you can re-download as your games are tied to your account. Developers don’t lose money on used games.</td>
<td valign="top" width="239">Can’t trade in, resell or lend to a friend.</td>
</tr>
<tr>
<td valign="top" width="248">A mix of small and big games.</td>
<td valign="top" width="239">Limited hard drive space.</td>
</tr>
<tr>
<td valign="top" width="248">Limited time sales (Steam is fantastic in this regard).</td>
<td valign="top" width="239">Publishers have a monopoly on the price. No other stores to compete for prices. </td>
</tr>
<tr>
<td valign="top" width="248">Pay &amp; download from your couch. </td>
<td valign="top" width="239">Lengthy download times, bandwidth usage.</td>
</tr>
<tr>
<td valign="top" width="248">Games released worldwide at the same time.</td>
<td valign="top" width="239">Some games not available in all countries.</td>
</tr>
<tr>
<td valign="top" width="248">Piracy less of an issue.</td>
<td valign="top" width="239">Harder to restrict kid’s access to R rated games.</td>
</tr>
<tr>
<td valign="top" width="248">Old games continue to be sold with an infinite amount of copies available.</td>
<td valign="top" width="239">Clearance prices may be a thing of the past.</td>
</tr>
</tbody>
</table>
<p><strong>     <br />Where we’re going, we don’t need roads</strong></p>
<p>
<p>I’m excited for the future possibilities that digital distribution has in store for us as gamers and media consumers. Game hires could be a new avenue with the option of renting games for a shorter time period much like the iTunes movie rental system. </p>
<p><a href="http://buttonmasher.co.nz/mriceguy/files/2009/10/iTunes_Movie_Rentals.jpg"><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" border="0" alt="iTunes Movie Rentals" src="http://buttonmasher.co.nz/mriceguy/files/2009/10/iTunes_Movie_Rentals_thumb.jpg" width="550" height="309" /></a> </p>
</p>
<p>
<p>Of course retailers aren’t going to be one bit happy about this future move. Digital distribution is their kryptonite. Let’ see if their aggressive tactics can help them survive the fight.</p>
<p><a href="http://buttonmasher.co.nz/mriceguy/files/2009/10/ebgames.jpg"><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" border="0" alt="EB Games" src="http://buttonmasher.co.nz/mriceguy/files/2009/10/ebgames_thumb.jpg" width="550" height="355" /></a> </p>
</p>
<p><strong>     <br />Previously on Soulcalibur</strong></p>
<p>
<p>I’m also hoping that episodic gaming really takes off. As companies like Telltale have proved, it is possible&#160; to create games in an episodic format. Although they have mastered the PC, they really need to get their act together on the consoles (though that could be the console companies fault more than their own). </p>
<p>     <a href="http://buttonmasher.co.nz/mriceguy/files/2009/10/Sam_and_Max.jpg"><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" border="0" alt="Sam &amp; Max" src="http://buttonmasher.co.nz/mriceguy/files/2009/10/Sam_and_Max_thumb.jpg" width="550" height="309" /></a> </p>
<p>Telltale are still doing better than Valve. Most of you know about the infamous amount of time it takes for them to finish a Half-Life episode! It’s not just the length of time, Valve refuses to tell us ‘when’ the next episode will be released. To be anything like TV we need a consistent schedule. Developer’s who love to push thing’s back will need to change their ways. </p>
</p>
<p><strong><a href="http://buttonmasher.co.nz/mriceguy/files/2009/10/HalfLife_Episode2.jpg"><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" border="0" alt="Half-Life Episode 2" src="http://buttonmasher.co.nz/mriceguy/files/2009/10/HalfLife_Episode2_thumb.jpg" width="550" height="309" /></a>       </p>
<p>Alright, shut up already!</strong></p>
<p>Only time will tell how this take over will turn out, or even if it will be a take over at all. We’re already experiencing the transition, but a complete shift away from the retail box may be quite a while away still.</p>
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		<title>Game Releases</title>
		<link>http://buttonmasher.co.nz/mriceguy/2009/10/12/game-releases/</link>
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		<pubDate>Tue, 13 Oct 2009 04:56:23 +0000</pubDate>
		<dc:creator>Mriceguy</dc:creator>
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		<category><![CDATA[Games]]></category>
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		<title>Hola Amigos!</title>
		<link>http://buttonmasher.co.nz/mriceguy/2009/07/08/hola-amigos/</link>
		<comments>http://buttonmasher.co.nz/mriceguy/2009/07/08/hola-amigos/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 02:45:36 +0000</pubDate>
		<dc:creator>Mriceguy</dc:creator>
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		<description><![CDATA[Not much to say at the moment but thanks for stopping by! You can also find me on twitter.
First blogs, now blogs within blogs, now text messaging over the Internet? I know, I feel for ya, there’s far too much high-tech wizardry in this day and age.
Adios.  
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			<content:encoded><![CDATA[<p>Not much to say at the moment but thanks for stopping by! You can also find me on <a href="http://www.twitter.com/mriceguy" target="_blank">twitter</a>.</p>
<p>First blogs, now blogs within blogs, now text messaging over the Internet? I know, I feel for ya, there’s far too much high-tech wizardry in this day and age.</p>
<p>Adios. <img src='http://buttonmasher.co.nz/mriceguy/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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